Posts from May 2026

Reviewing the cost of BlogMore

3 min read

Now that we're near the end of the free or cheap GitHub Copilot party, I thought it might be interesting to look at how much BlogMore has "cost" me to build, and what it would have cost under the proposed new pricing structure that is coming in next month. While I've looked at the comparison for last month, I've not looked at the whole period I've been seriously using it.

So, for this review, I'm looking at all the data I can pull out of GitHub for the months of February, March, April and May of this year. Development of BlogMore started back in February and, while it hasn't been 100% the cause of my use of Copilot premium requests, it's been almost all of it. For the purposes of this review I'm just going to take the approach that all I worked on was BlogMore.

Remember that, even when I had free access, I had a maximum of 300 premium requests per month. Once I lost free access I had the same number of requests for $10 a month.

Here's how those months broke down:

MonthPaidPremium Requests%agePredicted Price
February$0.0024983%$21.67
March$10.0014047%$56.38
April$10.0013244%$53.77
May$10.003411%$53.69
Total:$30.0055546%$185.51

So, give or take, something that I've actually spent $30.00 on could have, at best, cost me $185.51. That's assuming that the "cost" of the models I was using stays the same. You can see that the costs have risen already in that the predicted price from February, where I used 83% of my premium requests, is a touch under half the cost for this month, where I've used just 11%. From what I can see in the raw data, it's down to some models suddenly being considered more expensive (perhaps I was doing something that just consumed more tokens, I'm not 100% sure if I'm honest, but I don't recall anything that seemed like harder work).

Who knows what the real costs will be come June.

Now, technically, the actual cost under the new regime could or should be $156, because it would be 4 lots of the $39.00/month plan, which would better cover that use1. Again though, that's assuming the actual cost of using whatever models remains pretty stable. It also assumes that I'd want to spend that much each month, and that I would be correctly anticipating that I'd need that much.

Also, this isn't even the total cost of getting this project done. As I've written recently: I've been using Gemini CLI more this month, and while the usage there is a flat cost, until now, that's changing too.

Now, of course, these aren't the only games in town. I could "go to the source" and just get a sub for Claude Code or something, and as Tim pointed out over in the Fediverse, something like Cursor does a lot of this and is just $20/month. Which all sounds fine, but what happens when those fleeing GitHub Copilot or Gemini CLI/Antigravity head over to something like Cursor? Is it sensible to expect the pricing to stay the same2?

I guess, at this point, I'm just mulling over the same issue time and again, but from different angles. It does seem clear to me, though, that in less than 4 months, in my experiment of "what happens if I use agents to develop a Free Software tool I want?", the market has gone from being entirely reasonable to pretty much unjustifiable from a price point of view.


  1. As I understand it, the $39 gets you almost twice that value in "AI credits", so the base allotment plus the flex allotment would cover what I've used. 

  2. That's not even the main reason to be concerned about a switch to Cursor

It's all so vague

3 min read

The recent changes to pricing and usage, in relation to AI, aren't just about agents and coding. Not only have I seen GitHub Copilot and Gemini CLI hugely restrict their offerings for the same price, it's also come to at least one "general" tool I use too.

For a while now, as part of a Google One subscription I keep, I've had a Gemini AI Pro subscription. I've generally found this useful, mainly using the Gemini app on my iPhone to research things1, and also commonly using the web application to help proofread blog posts, and sometimes explore coding problems. Another way I use it is via NotebookLM. The subscription has meant that I can do all of this without ever having to worry about hitting any usage limits. While I'm sure they were there, I was never aware of them and never hit them.

In the last 48 hours, along with the changes to the coding agent offerings, Gemini itself has moved to a compute-based usage limit approach.

Gemini will move to compute-based usage limits that will refresh every 5 hours until you reach your weekly limit. Calculation of your usage will factor in the complexity of your prompt, the features you use, and the length of your chat. Paid users have higher limits than users without a Google AI subscription.

The thing that bothers me about this -- and I've seen this with other companies in this market too -- is just how vague the wording is. Look at this table that is supposed to inform you about your usage limits, depending on your plan:

PlanLimit
Without a planStandard limits
AI Plus2x higher than standard limits
AI Pro4x higher than standard limits
AI Ultra5x or 20x higher than AI Pro depending on your subscription

Okay, great, thanks to my Pro plan I get 4x the limits. Awesome. But... 4x what exactly? What exactly are the standard limits? How do I assess which plan is better for me? How do I compare Google's product against another offering?

I suspect, for the most part, I'll be fine where I am. So far today I've used Gemini to proofread the previous post I wrote, there was a bit of back and forth as I edited my post, and that cost me 1% of my five hour window.

My usage limits

What impact that has on my weekly usage, I don't know, but based on this it would appear to be almost nothing.

I can appreciate that it's been a bit of a free party for a while, and now each provider has to start to have this cost them less -- if not actually make them money -- before the whole thing collapses. Fair enough. But it's annoying as hell to not be able to gauge what I'm actually getting, or easily compare products.

That's not to say that I know how this can be communicated well. There's a flip-side to all of this. If I go and look at the Anthropic website and their detailed pricing information it seems to take it to the other extreme. There's so much you need to know and understand, and you'd need to know so much about how their models work and how your needs would interact with them... it feels like you need specialised training to comprehend any of it. While I can't find it back at the moment, I seem to remember a similar issue with trying to follow such information with GitHub Copilot.

If it doesn't exist already, I suspect there's a market here for a site that makes it incredibly simple to plug in your requirements and have a product recommendation be made.


  1. In the past six months I've found it's generally a far better method of finding things than simply using a search engine; no ads, cited sources, results that are easy to revisit, etc. 

Antigravity CLI now on Homebrew

1 min read

Part of my morning routine, when I sit down at my desk, is to run updates. This ritual updates, amongst other things, anything I've installed via Homebrew. As this ran I noticed antigravity-cli turn up as an addition to the index of things to install.

Noticing this, I decided to swap from the "trust me, bro" installation of the CLI app from yesterday to managing this via Homebrew. From what I could tell, cleaning yesterday's installation was just a case of removing the 130MB agy executable that had been dropped in ~/.local/bin.

With that done, I did:

brew install antigravity-cli

and got a failure:

Error: It seems there is already a Binary at '/opt/homebrew/bin/agy'.

When installing antigravity via Homebrew yesterday, I seem to remember seeing that it created an agy command as a wrapper for the GUI app at some point. Assuming this will have been sorted out, I did a quick:

brew reinstall antigravity

followed by:

brew install antigravity-cli

and that all worked.

So, as of right now, I have a working Antigravity GUI application and an Antigravity CLI and both of them are installed via Homebrew.

Feels tidy.

BlogMore v2.25.0

2 min read

Following on from the previous release, which was all about trying to get a big PageSpeed Insights win through image optimisation, I'm chasing some more validation from that site by trying to squeeze just a little more performance out of the code that BlogMore generates.

BlogMore v2.25.0 has the following changes to allow tinkering in ways that might speed things up a touch, depending on the nature of the blog:

CSS bundling -- Every page generated by BlogMore pulls in at least these three CSS files: style.css, code.css and fontawesome.css (or their minified versions if minify_css is turned on). While this separation of concerns sits well with me, while it feels like the elegant way of doing things, there is the issue that it requires 3 trips back to the server to get base styling for any given page1.

So with this new version, if you set bundle_css to true, those three files are included and delivered as a single bundle.css (or bundle.min.css). This saves a couple of requests.

Theme helper inlining -- the lesser of the two main changes. There is some JavaScript that's part of each page that helps with theme switching and also provides the code to toggle the header display on mobile-sized screens. It's not a lot of code, but it is another file that has to be fetched. If inline_theme_js is set to true, this code will be included in the <head> of every single page generated for the site.

I suspect I'm going to leave this one off, but it's there if it's helpful to anyone (and also does let me experiment more with PageSpeed measurements).

Optimised logo -- one image that got left out of the work to optimise images was the site logo. While an optimised version of the image was created, no HTML was generated to make use of it. With this release, if optimise_images is true, <picture> will be used for this too.

With those shameless performance-measurement changes aside, there are a couple more changes in this release. The first is that the markup for the site title (that appears below the logo, if you have one) has been changed away from using a <h1> tag. The SEO gods frown on multiple <h1>s on a page and given the "main" title of any page is also a <h1>, this meant there were always 2 such tags. Now just the main title will be marked up this way; the site title becomes a <div> with appropriate styling to maintain the existing look.

Finally, this release fixes a small bug in the search index. It was being created with escaped HTML entities in any text that came out of fenced code blocks. From now on any text that goes into the search index is unescaped.

As always: if a blog-oriented static site generator that is all about Markdown sounds like your thing, check out the installation instructions and give it a go.


  1. Yes, of course the client-side cache makes this moot after the first page is loaded. All of this is about making that first load faster, and so appeasing the PageSpeed Insights gods. 

The Gemini bait and switch

5 min read

Well, what a surprise, nobody could have seen it coming: it does seem to be bait and switch season in LLM/agent land.

As I mentioned earlier today, when I ran up Gemini CLI to have it work on a change to BlogMore in the background, I got a notification that I should be swapping to Antigravity CLI instead. I let Gemini CLI get on with the change anyway, but resolved to install Antigravity CLI and give it a go. While there's still a touch under a month of use of Gemini CLI to go (based on the blog post), it seems sensible to get to know the new tool as soon as possible.

Installing Antigravity was a little bit of a faff. Looking at the documentation, you have to install the main application itself first, authorise with that, and then you can install and use the CLI. Fair enough. Rather than download the DMG from their website, I decided to go with the Homebrew installation (I like to try and keep track of what I have installed and this helps me do that).

So I installed that, ran it up, went through some setup questions, then finally got dropped in something that looked like it wanted to be an IDE of sorts. Nah, I'm fine, I like to work elsewhere. But that was okay given that I just wanted to get to the CLI anyway. Before I did that though, having installed this app, I saw that it was showing a "Restart to update" notification. So I did that, waited a wee while, and then finally was presented with something that looked totally different. Now I had an application that looked almost exactly like the main Gemini website (or the Gemini macOS application).

So that was kind of weird.

Finally I was in a position to install the CLI itself. From what I can see it's not available via Homebrew yet, and the installation instructions are the usual "curl this through bash, trust me bro" affair. Having done that (yes, yes, I know...), I was all set.

Antigravity CLI

Credit where it's due, when I ran it up it just worked. As in: I didn't need to authorise again or anything like that; the fact that I'd set everything up via the main application did seem to have done that job.

After this though, it kind of went a little downhill. The first thing I noticed was the set of models available was rather different from Gemini CLI. I mean, okay, that's fair, I guess you expect things like that to change, but in my inexperienced1 view of what these agentic tools offer, it looked like all the options were a little more... pricey, perhaps?

Gemini CLI vs Antigravity CLI

Still, I'm sure that sensible defaults are chosen out of the box, so it seemed like a good time to give this new tool a shot. I had a nice little problem for it to work on so that felt like a great test. It's hard to say for sure, but I feel like an issue like that, with the right prompt, would have used up somewhere between 3% and 5% of the daily quota in Gemini CLI, using Auto (Gemini 3). That was the default out of the box and, aside from tapping the models to try and unstick them, I've never really set it to anything else and the results have always been fine. With all this in mind I set Antigravity to work. Given that there didn't seem to be any sort of "Auto" option, I let it go with Gemini 3.5 Flash (High), which is what it was set to out of the box.

Yikes.

The model quotas

As I read that, and as I recall what happened, it took about 25 minutes to get to a reasonable solution to the request, with me pushing back on a couple of wild choices it made about how to change the code around. In doing this it left me with just 20% of the quota free for the next four and a half hours.

Yikes.

This is fine in this particular situation, where I'm conducting a long-term experiment and often letting the tool run at reasonably self-contained problems, in the background, while I get on with other more important things. But if I were to try and use this, as I have Gemini CLI, for an evening of sofa-hacking, refactoring lots of code or adding a handful of new features... that's not going to be sustainable. Any such session is going to grind to a halt pretty quickly. Presumably the intended solution here is that I buy myself lots of "AI credits".

I can always buy more credits

I will experiment more, and intend to try and work out what the point, purpose and impact of each of the models are, as found in Antigravity. Doubtless there's a smarter approach I can take where it'll cost less quota for similar results. What is for sure though is that Antigravity CLI is not a drop-in replacement for Gemini CLI. It seems to be a different way of working, with different models, and different considerations. Also with less openness too.

It's interesting to drop in on the Gemini CLI subreddit, where the members seem to be experiencing what the Copilot folk were a week or so back. People finding they're chewing through their quota in no time, only with the added frustration of having to transition to a whole new application that seems to be lacking some features they're used to.

None of this is shocking to me -- although I'll admit that I thought the Gemini CLI ride might last a wee while longer than it did -- nor, I'd hope, to anyone else, but it continues to be fascinating to watch the squeeze being applied all around this tool space. This is going to be an increasingly worse time for anyone wanting to mess with agents for hobby projects. The idea of a tool that lets you get unambitious projects done for the price of a coffee or two, per month: that was a reasonable prospect. When the real cost turns out to be similar to an actual utility bill for your home... I know some people have expensive hobbies, but this would not seem to be a rewarding one at the sorts of costs we're starting to look at.

Once again, it's going to be interesting to see how engineering departments, and AI-embracing companies as a whole, react, as they become more and more invested in these third-party services, and less able to actually do things themselves, while at the same time the suppliers of those services squeeze them harder to try and make this adventure pay off.


  1. I say "inexperienced", but perhaps I'm being unfair to myself here. While I'm not 100%, all in, fully-steeped in agentic lore, and even though I've not been living this stuff full time for the past year or so, I do feel I'm a good representation of someone with a long background in the software development industry who is coming to these tools with reasonable expectations. 

Goodbye Gemini CLI

1 min read

I just sat down at my desk and fired up Gemini CLI to get it to make a change to BlogMore, and I see this:

Goodbye Gemini CLI

I've yet to actually look at Antigravity, so I know pretty much nothing about it at this point. After a brief glance at the link that was given it seems like it's a positive change, perhaps. Honestly, I'm not sure. But that's kind of moot, I don't really have a choice. Within a month Gemini CLI is going to stop working anyway.

This is yet another reminder that, while plenty of folk are pushing these tools as the answer to the "problem" of software development, they're not really stable tools, it's not really a stable market, and, to some degree, if you fully rely on these tools, you're constantly at the mercy of the whims of some other company.

I'm glad I have a project where I'm forcing reliance on them as an experiment, so I can see and experience this first-hand, but I'd be very concerned for someone who's fully bought into them.

Perhaps there's a market here for a "Killed by AI" website, much like Killed by Google?

Or, maybe I'm being unfair here; it could be that this is more akin to Google solving the chat problem by constantly moving people from one chat application to another, while also having chat abilities in all sorts of other products...

next-gh-pr.el v1.0.0

1 min read

Pretty much every project that I actively maintain on my GitHub account has a change log of some description. For a long time now, whenever I add a new entry to the log, I'll include a link to the PR that implements that change. Inevitably, this results in me adding the ChangeLog entry, creating the PR, then doing a follow-up change and commit now that I know the PR number, which allows me to add the link.

So I've created next-gh-pr.el to save me just a little time and let me be just a little more lazy. Inside it I've currently got a next-gh-pr-insert-markdown-link command which, when run, as you might imagine, inserts a link to the next likely PR URL as Markdown.

Working out the next URL is simple enough: get the latest issue and PR number, take whichever is the highest, and add 1. There is the wrinkle that discussions also cause this number to bump, and getting the latest discussion number is a little extra faff that I can't be bothered with right now, but my projects very seldom have discussions taking place anyway.

OldNews v1.4.2

1 min read

OldNews

I've made a minor bump to OldNews, my terminal-based client for TheOldReader. There's no significant change in this release, but it does change the dependency on html-to-markdown.

Since I initially released the application, this library seems to have been through a couple of significant changes, and not every breaking change seems to have resulted in a major version bump. OldNews doesn't pin this dependency to a major version (I try not to, only ever setting lower-bounds for dependencies where possible), so it's fair that a change there can break things. I also think it's fair to hope that minor version changes won't cause trouble.

Recently, I've seen the library update with a minor version change and it's flat-out caused runtime errors, either because the API has changed, or because of an error being thrown by legitimate use of the API.

Most recently, such an error happened, and was fixed by the time I noticed it, but the release that was made never made it up to PyPI. This left OldNews stuck not working. Because of this I had to pin the library to an earlier version.

It's now been updated again and PyPI is correct, so I think it's safe to relax the pin.

Fingers crossed...

BlogMore v2.24.0

3 min read

Quite a few weeks ago now -- I think it was around the time I started work on blogmore.el and got the new MacBook Air -- I remember sitting in a cafe in Edinburgh and via Mastodon having a conversation with Andy about tweaking better results out of PageSpeed Insights. I seem to remember him correctly observing that one of the big hits on the performance score was the size of images, and also the format, and that some SSG engines would go to the trouble of converting to the likes of WebP and/or generating different sizes that are appropriate to different screens, that sort of thing.

I can't quite remember where we left it, but I think it was considered more work than was worth worrying about, and perhaps swapping all images on our blogs to WebP would solve most of the issues.

For a couple of different reasons, late last week, I decided it was time to play with the problem. For some reason I've been pretty cautious with this PR. I planned it out last Friday night, kicked off work on it on Saturday morning, and have then been tinkering and changing it and testing it and iterating over it all weekend. Something about the nature of the change made me want to go very slowly with this. I think it was an unease about messing with the images that would get served, the nature of the new tags that would get emitted, the fact that there would be even more HTML tinkering going on, the possible complexity of maintaining the cache... lots of things to consider and this is supposed to be a nice, simple, unfussy site generator.

Anyway, I've just released v2.24.0 with this feature added. It's off by default, and is turned on by setting optimise_images to true. Then, when you build your blog, each PNG, JPEG or WebP image will be converted into one or more WebP images stored below static/images/optimised. How many are made for each image will depend on how image_widths is set. The physical size of each image (and how the image looks) can be affected by image_quality.

This does have two very obvious effects:

  1. It will result in your generated site being quite a bit bigger, if you have lots of images.
  2. It will result in the build time taking much longer.

The first issue is something I can't do anything about; it is what it is. The second issue, however, is something that can be dealt with. Given I've just made a release that speeds up build times, this would be a huge step backwards. So with this in mind, as the optimised images are created, a cache of them is also created in BlogMore's cache directory. This, again, does mean that more space is taken on your local storage to build your site, but it also means that repeated builds will remain fast.

If you run into problems or need space back, don't forget you can easily clear the cache.

So what's the result of all of this? Is it worth the effort? Well, to be sure, before I upgraded the version of BlogMore that I build this site with, I measured its performance.

Built with BlogMore v2.23.0

After upgrading and rebuilding, here is how the same home page measures up.

Built with BlogMore v2.24.0

I was genuinely surprised by the difference. The settings I used were:

optimise_images: true
image_quality: 95

and, of course, almost all the images on this site are now WebP anyway. I think I was expecting it to have a small impact, but even having those WebP images turned into stepped sizes seems to have a very measurable effect.

I'm going to be keeping a close eye on how this works for the next few days. As I say, I've tested this as much as possible and gone over the code as carefully as time has allowed. If this feature does break something I hadn't anticipated I can always just turn it off again anyway. Meanwhile though, the improvement on mobile does seem genuinely worth it.

The highs and the lows

2 min read

Over the weekend I read a comment, I think it was on Hacker News, where someone said they were having fun building things using AI. This was in response to someone saying that using AI took the fun out of programming. In their reply, the person qualified their answer with something along the lines of "the highs are higher and the lows are lower".

I think I agree.

My first ever exposure to any sort of computer was a Sinclair ZX80 that my maths teacher brought into school. After a class he plugged it in and let me and a friend take a look. To this day I still remember looking in the manual, looking at the tutorial, and at some point typing...

PRINT 1+1

When I hit NEW LINE and a 2 appeared on the screen I was thrilled, I was hooked. I'd typed something that appeared on a TV screen and then I did something that made the answer appear on the TV screen. This felt like magic.

I've been hooked on writing code ever since.

In that time the highs have been high, and the lows have been low, but I think it's fair to say that I've been doing this for long enough (it's now 45 or 46 years since I typed that first instruction) that things have settled down. I still get a thrill when writing code, and I still get fed up with it from time to time, but the distance between the two isn't what it once was.

Which brings me back to the comment I read: I think I can safely say that, while properly experimenting with agents, while building BlogMore to test this approach out, I have been through a period of higher highs and lower lows when it comes to how I feel about the code and the project itself. When I kicked off development it was genuinely thrilling to have gone from an empty repository to a comprehensively-working initial version in just a matter of hours. Likewise it was thrilling to have gone from nothing to rebuilding this blog with the tool in just a few days. It would be a lie to suggest that it wasn't fun and exciting to see the result.

But, as I wrote back then, I was also very mindful of how empty the process felt at times, how I missed the whole "flow state" connection to building out the application. There have also been many moments along the way, which I've documented at times on this blog, where I've felt the project was getting stuck down a dead-end with respect to how the code was going.

And then there's all the times Copilot and/or Gemini CLI just plain stopped getting stuff done.

Given this -- given the highs especially -- I can see why some people get totally hooked, go all in, get consumed by the illusion of how powerful these tools are. I can see why they'd buy into and embrace the mindset that trots out the AI-equivalent of the crypto-hype "stay poor" retort to those who display any level of scepticism.