Posts from May 21, 2026

Reviewing the cost of BlogMore

3 min read; 8 GFI

Now that we're near the end of the free or cheap GitHub Copilot party, I thought it might be interesting to look at how much BlogMore has "cost" me to build, and what it would have cost under the proposed new pricing structure that is coming in next month. While I've looked at the comparison for last month, I've not looked at the whole period I've been seriously using it.

So, for this review, I'm looking at all the data I can pull out of GitHub for the months of February, March, April and May of this year. Development of BlogMore started back in February and, while it hasn't been 100% the cause of my use of Copilot premium requests, it's been almost all of it. For the purposes of this review I'm just going to take the approach that all I worked on was BlogMore.

Remember that, even when I had free access, I had a maximum of 300 premium requests per month. Once I lost free access I had the same number of requests for $10 a month.

Here's how those months broke down:

MonthPaidPremium Requests%agePredicted Price
February$0.0024983%$21.67
March$10.0014047%$56.38
April$10.0013244%$53.77
May$10.003411%$53.69
Total:$30.0055546%$185.51

So, give or take, something that I've actually spent $30.00 on could have, at best, cost me $185.51. That's assuming that the "cost" of the models I was using stays the same. You can see that the costs have risen already in that the predicted price from February, where I used 83% of my premium requests, is a touch under half the cost for this month, where I've used just 11%. From what I can see in the raw data, it's down to some models suddenly being considered more expensive (perhaps I was doing something that just consumed more tokens, I'm not 100% sure if I'm honest, but I don't recall anything that seemed like harder work).

Who knows what the real costs will be come June.

Now, technically, the actual cost under the new regime could or should be $156, because it would be 4 lots of the $39.00/month plan, which would better cover that use1. Again though, that's assuming the actual cost of using whatever models remains pretty stable. It also assumes that I'd want to spend that much each month, and that I would be correctly anticipating that I'd need that much.

Also, this isn't even the total cost of getting this project done. As I've written recently: I've been using Gemini CLI more this month, and while the usage there is a flat cost, until now, that's changing too.

Now, of course, these aren't the only games in town. I could "go to the source" and just get a sub for Claude Code or something, and as Tim pointed out over in the Fediverse, something like Cursor does a lot of this and is just $20/month. Which all sounds fine, but what happens when those fleeing GitHub Copilot or Gemini CLI/Antigravity head over to something like Cursor? Is it sensible to expect the pricing to stay the same2?

I guess, at this point, I'm just mulling over the same issue time and again, but from different angles. It does seem clear to me, though, that in less than 4 months, in my experiment of "what happens if I use agents to develop a Free Software tool I want?", the market has gone from being entirely reasonable to pretty much unjustifiable from a price point of view.


  1. As I understand it, the $39 gets you almost twice that value in "AI credits", so the base allotment plus the flex allotment would cover what I've used. 

  2. That's not even the main reason to be concerned about a switch to Cursor

It's all so vague

3 min read; 10 GFI

The recent changes to pricing and usage, in relation to AI, aren't just about agents and coding. Not only have I seen GitHub Copilot and Gemini CLI hugely restrict their offerings for the same price, it's also come to at least one "general" tool I use too.

For a while now, as part of a Google One subscription I keep, I've had a Gemini AI Pro subscription. I've generally found this useful, mainly using the Gemini app on my iPhone to research things1, and also commonly using the web application to help proofread blog posts, and sometimes explore coding problems. Another way I use it is via NotebookLM. The subscription has meant that I can do all of this without ever having to worry about hitting any usage limits. While I'm sure they were there, I was never aware of them and never hit them.

In the last 48 hours, along with the changes to the coding agent offerings, Gemini itself has moved to a compute-based usage limit approach.

Gemini will move to compute-based usage limits that will refresh every 5 hours until you reach your weekly limit. Calculation of your usage will factor in the complexity of your prompt, the features you use, and the length of your chat. Paid users have higher limits than users without a Google AI subscription.

The thing that bothers me about this -- and I've seen this with other companies in this market too -- is just how vague the wording is. Look at this table that is supposed to inform you about your usage limits, depending on your plan:

PlanLimit
Without a planStandard limits
AI Plus2x higher than standard limits
AI Pro4x higher than standard limits
AI Ultra5x or 20x higher than AI Pro depending on your subscription

Okay, great, thanks to my Pro plan I get 4x the limits. Awesome. But... 4x what exactly? What exactly are the standard limits? How do I assess which plan is better for me? How do I compare Google's product against another offering?

I suspect, for the most part, I'll be fine where I am. So far today I've used Gemini to proofread the previous post I wrote, there was a bit of back and forth as I edited my post, and that cost me 1% of my five hour window.

My usage limits

What impact that has on my weekly usage, I don't know, but based on this it would appear to be almost nothing.

I can appreciate that it's been a bit of a free party for a while, and now each provider has to start to have this cost them less -- if not actually make them money -- before the whole thing collapses. Fair enough. But it's annoying as hell to not be able to gauge what I'm actually getting, or easily compare products.

That's not to say that I know how this can be communicated well. There's a flip-side to all of this. If I go and look at the Anthropic website and their detailed pricing information it seems to take it to the other extreme. There's so much you need to know and understand, and you'd need to know so much about how their models work and how your needs would interact with them... it feels like you need specialised training to comprehend any of it. While I can't find it back at the moment, I seem to remember a similar issue with trying to follow such information with GitHub Copilot.

If it doesn't exist already, I suspect there's a market here for a site that makes it incredibly simple to plug in your requirements and have a product recommendation be made.


  1. In the past six months I've found it's generally a far better method of finding things than simply using a search engine; no ads, cited sources, results that are easy to revisit, etc. 

Antigravity CLI now on Homebrew

1 min read; 11 GFI

Part of my morning routine, when I sit down at my desk, is to run updates. This ritual updates, amongst other things, anything I've installed via Homebrew. As this ran I noticed antigravity-cli turn up as an addition to the index of things to install.

Noticing this, I decided to swap from the "trust me, bro" installation of the CLI app from yesterday to managing this via Homebrew. From what I could tell, cleaning yesterday's installation was just a case of removing the 130MB agy executable that had been dropped in ~/.local/bin.

With that done, I did:

brew install antigravity-cli

and got a failure:

Error: It seems there is already a Binary at '/opt/homebrew/bin/agy'.

When installing antigravity via Homebrew yesterday, I seem to remember seeing that it created an agy command as a wrapper for the GUI app at some point. Assuming this will have been sorted out, I did a quick:

brew reinstall antigravity

followed by:

brew install antigravity-cli

and that all worked.

So, as of right now, I have a working Antigravity GUI application and an Antigravity CLI and both of them are installed via Homebrew.

Feels tidy.