Posts from 2026

blogmore.el v4.4.0

1 min read; 8 GFI

I've released an update to blogmore.el, my Emacs package that helps me out when writing this blog. I've added two commands to this version which help me be lazier than ever.

The first is blogmore-become-like. When run, this prompts for another post and, once selected, it sets this post's category and tags to be the same as the other one. I added this because I'm often writing an occasional series of posts that are all about the same project, and so I always find myself copying and pasting those frontmatter properties from another post.

The second command I've added is blogmore-toggle-image-centre. Built into BlogMore is a little bit of styling that will ensure an image is placed in the centre of the page, if the URL for the image has #centre on the end. This means that, for most images I add, I have to go and edit the URL to add that. Now I can just run a single command when the cursor is on an image and it'll add (or remove, if it's already there) that styling hint.

In both cases, I've added the commands to the transient menu too.

The webp migration is under way

2 min read; 11 GFI

I've finally made a proper start on the planned migration to webp for images. I did consider writing a tool that would go through and migrate the files, and update the Markdown, all in one go, but something about that makes me kind of nervous. While it wouldn't be a destructive approach (the whole blog is under version control after all), I just have this niggling feeling that I'd miss something and it would sit broken, unnoticed, for ages.

So instead I've decided to take a one-post-at-a-time approach, making the migration by hand. As well as having the benefit of letting me go slowly and check my work as I go, I can also do some tidying up of old posts. So while I do this I'm also going to tidy up obviously broken links when I notice them, and also remove embedded tweets (swapping to the simple blockquote version).

Another thing I'm doing is adding cover images where possible. I'd been running this blog for a long time before I started to use cover (it might be that I didn't start until I moved to Pelican). Since then I've tried to use it any time there's an appropriate image in a post. More recently, I added cover images to the graph view so they're even more useful now. Back-adding a cover to older posts will make them more appealing to discover in the graph because those older notes will acquire attention-grabbing thumbnails too.

One thing I wanted to do was have an easy way to keep track of where I'm up to in the migration. It's going to be a steady process that's going to take a few days, doing a few posts at a time. So to aid this I've added this to the Makefile of the blog:

cd content/extras/attachments
find -E ./ -iregex '.*\.(png|jpg|jpeg)$' | cut -d'/' -f2,3,4 | sort -u

With this I get a handy list of dates of posts that still have unconverted PNG or JPEG files.

Of course, for a wee while, this will not get to an empty list because I want to make sure some of the more recent posts still have their older images available as they might be in feeds out there. More recently I've only been using webp for images, so once the webp-using posts fill the main RSS and Atom feeds I can clean out the last of the bulkier images.

Trying out Codeberg

2 min read; 8 GFI

Following on from what I wrote about GitHub recently, I thought I'd check out Codeberg. While I'm aware of it (it is supported by Hike after all), I've never actually used it and have never had an account there.

I was delighted to find my preferred user name was actually available, which made me more inclined to create an account. The account creation process itself seemed a bit of a faff. I can't remember the details now, but it took a couple of goes and necessitated a password reset and recovery to actually get in (I recall there was some sort of error when I tried to use the activation link sent in the email, which took quite a while to turn up, but the rest is hazy, and I wasn't taking notes). It might be that it didn't help that I was signing up in a mobile browser.

That aside, though, I got up and going in the end.

At this point I'm not quite sure what I want to do with the account. While I'm nowhere near being willing or able to move my GitHub activity over there, it at least feels like it might be a viable backup location via which I can make code available. Also, and probably more importantly, it makes it easier for me to follow projects that use it as their primary (or only) forge.

This morning I found myself following a link to a project hosted there. It looked interesting, it looked like something I'd want to follow. It didn't go so well. I hit the star button and... busy circle.

Slow star

This lasted for a while with nothing happening. So I refreshed the page, no star on the repo, so I tried again. Same result. I tried a third time and got something different right away.

Codeberg error

At some point I ended up with a big fat 500 page.

Do I see this as an issue? Of course not. Could be I caught it on a bad day. Stuff happens. I've seen a 500 from things I'm responsible for before now. I'm not going to expect perfection. But it does remind me that leaping from one forge to another, to chase platform stability, and in doing so give up a long history, is a risky endeavour without a guaranteed payoff.

Steam Controller is packaged

1 min read; 9 GFI

After a day of no movement, I wake up to see this:

Steam controller is packaged

One step closer to getting my hands on it!

I'm oddly kind of invested in getting my hands on this. A regret I have is that I never bought one of the originals. Back in the day I did buy (and still own) a Steam Link and it served me well for a while, 4 homes ago. The 1st gen controller would have been ideal with that but somehow I just never got round to grabbing one.

And, sure, while I have Xbox and Sony controllers kicking around (I especially like my Death Stranding 2 DualSense controller), there's something very appealing about a controller that feels the way the Steam Deck does; I find it a really pleasant gaming experience in the hand.

So, this time, I'm not missing out.

My primary intended use at the moment is to pair it with my Steam Deck and use it as my "Steam Console", plugged into the TV while I game from the sofa. Eventually I hope to be pairing it with a Steam Machine, of course.

Meanwhile, since moving last year, I've not set up my Windows gaming machine yet. It's a bit bulky to have in the current living room setup, but not impossible to set up in the office. Perhaps... perhaps I should actually dig out the Steam Link again and set it up with that!

Me vs Claude (redux)

1 min read; 7 GFI

It's a small thing, but here's round 2 of me vs Claude. This time I'm directing the agent to clean up the code that does word counts, getting it to use the Markdown to plain text code that exists in BlogMore, rather than the regex-based Markdown-stripper it was using. The approach it landed on made sense to me, adding another text extractor class, but one that ignores fenced codeblocks1. So, in addition to this code (I've removed all docstrings and comments for the sake of including here):

class _AllTextExtractor(HTMLParser):

    def __init__(self) -> None:
        super().__init__(convert_charrefs=True)
        self._chunks: list[str] = []

    def handle_data(self, data: str) -> None:
        self._chunks.append(data)

    @property
    def text(self) -> str:
        return re.sub(r"\s+", " ", "".join(self._chunks)).strip()

it also added this:

class _TextWithoutCodeExtractor(HTMLParser):

    def __init__(self) -> None:
        super().__init__(convert_charrefs=True)
        self._chunks: list[str] = []
        self._pre_depth: int = 0

    def handle_starttag(self, tag: str, attrs: list[tuple[str, str | None]]) -> None:
        if tag == "pre":
            self._pre_depth += 1

    def handle_endtag(self, tag: str) -> None:
        if tag == "pre" and self._pre_depth > 0:
            self._pre_depth -= 1

    def handle_data(self, data: str) -> None:
        if self._pre_depth == 0:
            self._chunks.append(data)

    @property
    def text(self) -> str:
        return re.sub(r"\s+", " ", "".join(self._chunks)).strip()

The function that converts Markdown to plain text then decides which extractor to use, based on if the caller asked for codeblocks to be included or not.

All pretty reasonable.

Only... that text property on both those classes is identical. The __init__ method is the same save for one extra line. Even handle_data is more or less the same except for that guarding if.

I can't. I can't let that stand. It's almost copy/paste. For me, this is the ideal time to use just a little bit of inheritance. Here's my take (with classes renamed too, the leading _ didn't feel necessary for one thing):

class TextExtractor(HTMLParser):

    def __init__(self) -> None:
        super().__init__(convert_charrefs=True)
        self._chunks: list[str] = []

    def handle_data(self, data: str) -> None:
        self._chunks.append(data)

    @property
    def text(self) -> str:
        return re.sub(r"\s+", " ", "".join(self._chunks)).strip()


class TextSansCodeExtractor(TextExtractor):

    def __init__(self) -> None:
        super().__init__()
        self._pre_depth = 0

    def handle_starttag(self, tag: str, attrs: list[tuple[str, str | None]]) -> None:
        if tag == "pre":
            self._pre_depth += 1

    def handle_endtag(self, tag: str) -> None:
        if tag == "pre" and self._pre_depth > 0:
            self._pre_depth -= 1

    def handle_data(self, data: str) -> None:
        if self._pre_depth == 0:
            super().handle_data(data)

Much better!

I was tempted to prompt Copilot/Claude about this and see what clean-up it would do, if it would arrive at similar code. But really it didn't seem like a good use of a premium request (perhaps I should have given Gemini a shot).

I see this kind of thing in the code quite a bit, and it speaks to what I've said before about what I'm seeing: the code it writes is... fine. It's okay. It does the job. The code runs. It's just not... to my taste, I guess.


  1. This is important for working out word counts and so read times. It doesn't make sense that embedded code counts towards those. 

And then there were three

2 min read; 12 GFI

Given the concerns I wrote about yesterday, in regard to the core generation code in BlogMore, I've been thinking some more about how I would probably have the code look. First thing this morning, over breakfast and coffee, I concluded that I'd probably have gone with something that was a single orchestration function/method, into which would be composed some modular support code. Back when I started the process of breaking up the generator I seem to recall that Gemini sort of went along those lines, but the code it created seemed pretty messy and the main site generation class was still a lot bigger than I would have liked. This is why, at the time, I went with Copilot/Claude's mixin-based approach; it felt a bit more hacky but the code felt tidier.

With this all in mind, I popped to my desk, made a branch off the current Gemini attempt to clean up the typing issues with the mixin approach, fired up Gemini CLI, and wrote it a prompt explaining what I didn't like and what I wanted it to do. The key points being:

  • I wanted a similar separation of concerns as the mixin approach was aiming for.
  • I wanted to move away from mixins.
  • I wanted to favour something closer to composition.
  • I wanted to favour simple functions over classes where possible.

I then set it off working and left it to get on with things. Overall I think it took around an hour, with the need for me to approve things now and again (so probably could have been faster, I wasn't there to answer right away every time), but it got there in the end. This has resulted in a third PR to clean up the generator typing issues. In doing so I feel I've also addressed most of the unease I was feeling yesterday evening, and might actually have got closer to where I'd rather the code was.

Glancing over the result, I can still see things I'd want cleaned up, and done in a slightly different way, but overall I have a better feeling about this third approach. I sense this is a better place to move on from.

Three PRs

So that's three PRs I have lined up to address the code smell that's been bugging me for a couple of days. One fixes it with an ABC; one fixes it with a protocol; and now one fixes it by reworking the submodularisation of the generator to use a different approach entirely. On the one hand, this seems like a lot of work and a lot of faff (and, as I said yesterday, I wouldn't start here to get where I want to be), but on the other hand I do kind of understand the appeal of being able to get hours of work done in a relatively short period of time, so you can experiment with the results.

Would I recommend someone work this way? No, of course not. Does it make for an interesting side-quest when I'm in "it is still my hobby too" mode? Yeah, it does.

Steam Controller ordered

1 min read; 8 GFI

After dropping one in my basket at 18:00 (UTC+01:00) yesterday, it took around 70 minutes of trying and trying and trying to get to a point where I could pay.

It paid off.

Confirmation of purchase

Now I just need to wait however long it takes for it to turn up.

Confirmation of order

When I first dropped the controller in my basket it was showing that shipping would be within 3 to 5 working days; by the time I managed to pay it was saying 6 to 10 working days.

Which is fine, it's not like I need this right now. My plan is to use it with my Steam Deck in console mode, plugged into the TV; eventually though I hope I'll be using it with a Steam Machine.

So, yeah, I can wait a couple of weeks.

I wouldn't start from here

3 min read; 10 GFI

The tidying of the BlogMore source carries on; sometimes by hand, but also sometimes by using either Copilot/Claude or Gemini to decide how best to nudge the codebase in a desired direction. When I do the latter, if I like the suggestions the agents make, but it looks like a bunch of work and I can't be faffed with all that typing, I get them to do the work; otherwise, I'll do it myself.

I am, however, seeing lots of evidence of what I expected to happen, and anticipated happening: to get to where I would like the code to be, I wouldn't have started here.

I'll stress again, for anyone who hasn't been following along, for anyone who might have landed into the middle of this long thread of AI experimenting, that this was the point and purpose. I wanted to use this tool to build something relatively inconsequential, and which I could likely build myself given the time and the inclination, and also something I would actively use.

So where am I at? My main distaste at the moment is the core generation code. Just a few days ago this was a couple of thousand lines of repetitive code that did the job, but which was a bit messy. There's no question that I would not have written it anything like this. Because of this I've been on a push to try and break it up and tidy it up. While doing this I've been playing Copilot/Claude and Gemini off against each other, to see who does what.

As of the time of writing, the generator is split up, but in a way I wouldn't have done myself either. It's pretty much half a dozen mixin classes in a trench coat, all pretending to be one cohesive class. I feel that's a reasonable solution given where I started, but honestly I wouldn't have started there had I been coding this by hand.

Right at the moment I'm working out the best way forward to tidy up an outcome of this approach that I really don't like. The generator code is littered with lots of # type: ignore[attr-defined] to keep mypy happy, because that's what Claude did when it built all those little mixins. To borrow from the explanation in AGENTS.md, the current makeup looks like this:

MinifyMixin
  └── AssetsMixin          (adds icons, file copying)

DateArchivesMixin
  └── ListingMixin         (adds tag/category listings)

OptionalPagesMixin
  └── PagesMixin           (adds core post/page/index/archive)

SiteGenerator(
    AssetsMixin, ContextMixin, GroupingMixin,
    ListingMixin, PagesMixin, PathsMixin
)

The issue is (for example) that MinifyMixin defines a method _write_html. Meanwhile OptionalPagesMixin and ListingMixin and so on make use of self._write_html. But because there's no direct connection between those two classes and MinifyMixin, mypy complains that _write_html isn't defined. Of course, it isn't defined, because it only becomes available when all those classes climb into the SiteGenerator trench coat and pretend to be a real class.

The ignore direction solves the problem, but it's ugly and it's cheating.

So I then set the two different agents on the path of proposing a solution to this. Both were quite different. Claude (via Copilot) decided that an abstract base class was the solution. Gemini decided that a protocol was the solution. I think I'm siding with Gemini on this one because this is a provides/needs problem, not a "kind of" problem. Even then though, while I sense Gemini has the right approach, I'm not always happy with its implementation of it1, and once again: it's a cleanup of something I'd sooner not be cleaning up in the first place.

So here's the thing, and this harks back to wondering if the code is that bad: it isn't... but it's also generating work if you look at the code and decide that you want it clean and maintainable.

To get to where I want to go, I wouldn't start from here.

I get why I'm seeing the odd report here and there of people abandoning their code bases, or deciding to rebuild them from scratch by hand. Part of me wants to start a fresh branch, remove almost everything, and rewrite the code so it has feature-parity but in a way where I feel the code is tidy and elegant.

The experiment is working as planned.


  1. And it feels so slow. SO. SLOW! 

My new favourite game on Steam

1 min read; 6 GFI

So the new Steam Controller is released. I kind of fancy one. I love my Steam Deck, so a controller with similar abilities, which I can use with the 'Deck or with my Windows PC (and perhaps my future Steam Machine?), is a bit of a no-brainer.

Buying one is going just as well as you'd imagine. Added to the basket at the moment of release. Here I am, over 40 minutes later, playing the worst clicker game going...

Gabe Clicker

Just... one... more... click...