Posts in category "Coding"

All green on GitHub

2 min read; 9 GFI

In about a week's time I'll have had a GitHub account for 15 years! I can't even remember what motivated me to create one now, but back in October 2008 I grabbed the davep account...

Making my account

...and then made my first repo.

First repo made

My use of the site after that was very sporadic. It looks like I'd add or update something once or twice a year, but I wasn't a heavy user.

First few years

Then around the middle of 2015 I seem to have started using it a lot more.

The next few years

This very much shows that during those years I was working on personal stuff that I was making available in case anyone found it useful, but also leaning heavily on GitHub as a (a, not the) place to keep backups of code I cared about (or even no longer cared about). Quite a lot of that green will likely be me having a few periods of revamping my Emacs configuration.

The really fun part though starts about a year ago:

Working on FOSS full time

It's pretty obvious when I started working at Textualize, and working on a FOSS project full time. This is, without a doubt, the most green my contribution graph has looked. It looks like there's a couple of days this year where I haven't visited my desk at all, and I think this is a good thing (I try really hard to have a life outside of coding when it comes to weekends), but I'm also delighted to see just how busy this year looks.

I really hope this carries on for a while to come.

Apparently, as of the time of writing, I've made 12,588 contributions that are on GitHub. What's really fun is the fact that my first contribution pre-dates my GitHub account by 9 years!

My very first contribution

This one's pretty easy to explain: this is back from when I was involved with Harbour. Back then we were using SourceForge to manage the project (as was the fashion at the time), and at some point in the past whoever is maintaining the project has pulled the full history into GitHub.

My contribution history on GitHub is actually older than my adult son. I suspect it's older than at least one person I work with. :-/ 1


  1. I'm informed that this isn't the case2; apparently I'm either bad at estimating people's ages, or bad at remembering them; or both. 

  2. Although it's not too far off. :-/ 

Website: Miscellaneous Stuff moved

1 min read; 9 GFI

This evening I've spent more time working on the planned complete remake of my personal website, in this case "porting" over many of the files that made up the old "miscellaneous stuff" section of the site. If I'm honest, most if not all of the things in there are no longer relevant (like: who really needs a shell script to make gnuplot plots from files pulled off a 1990s-era Garmin handheld GPS unit?), but I thought I'd keep them kicking around "just in case".

One wee section I wasn't going to get rid of though was my scans of three pages from a UK magazine called Personal Computer News. These contain Grid Bike; a game I wrote for the VIC-20, all in BASIC, and got published. For my efforts I got a huge cheque for £40! If that doesn't seem like much to you, trust me, to 1983 me this was huge.

I bought a 16k RAM pack with the money.

Funnily enough, while trying to improve some of the links in the text, I decided to see if there was now an archive online somewhere and, sure enough, there is: in the obvious place. This means that my web site isn't the only copy of my program on the net. If you go to the December 21st 1983 edition and turn to around page 84, there I am!

The cover of PCN

At this point I'm almost tempted to try and get an emulator up and running and get the code going again. How much fun would it be to add a video to my YouTube channel, of me playing one of the very first games I wrote?

Website: Norton Guide information moved

1 min read; 9 GFI

This morning I've spent a wee bit of time tinkering with the configuration of the planned complete remake of my personal website. As part of this I made an effort to "port" over a section of the site. The choice for the first section to move was easy enough: Norton Guides.

Of all the parts of my old site, this is probably the most useful in terms of "contains information that isn't generally available out there on the web elsewhere and some folk might find it useful". I mean, at some point in the past, someone edited the Wikipedia page for Norton Guides and linked to mine as a source.

So getting that one back up and running as soon as possible made sense.

I've not added every bit of Norton Guide code to the main page, instead just pulling over and tidying up what was there before. On the other hand, just hacking on Markdown makes it all so much easier so I may expand on it a bit.

The really important part was moving over the file format details. This, I feel, is the information that people will be looking for, if anyone is ever looking.

So, proper start made; there's content beyond the landing page. There's still a lot to weed out and move over, and I think there's a lot of tweaking and the like with the configuration to do too. But the ball is rolling now. Ever time I get a spare hour and the desire to sit at my desk I can pick a section, look it over, decide if it deserves to come over, and act on that.

Heck, at this rate I might even end up with an actively-maintained website again!

The reboot begins

2 min read; 11 GFI

And I'm off! This morning I spent a good amount of time going through the sources for the old version of davep.org and removing everything that won't be needed any more, and also building up a rough TODO list of things I may want to recreate as content.

With that done, as mentioned earlier today, I started work on building the site around Pelican. Pretty quickly though I started to feel that that was going to be a bad choice. While Pelican felt like a perfect fit for this blog -- mainly because it seems to be very blog-oriented -- it was feeling a bit clunky for a general website that would have a handful of static pages at best; likely something I wouldn't be updating too often.

So I put it aside and went on with my morning, doing normal Friday domestic stuff like the weekly supermarket shop. It was while I was out doing that that I realised the obvious answer: use what we use for the Textual docs and what's been used for label.dev: Material for MkDocs!

I've just spent about 40 minutes after lunch kicking that off and it was really straightforward. Of course the result is horrifically cookie-cutter in terms of its look -- such is the way that mkdocs-material sites end up looking out of the box -- but I don't much care about that; what's important is that I've got a placeholder page in place, and I've quickly built a framework for writing and publishing the content.

So that's the plan: now that the welcome page is in place and there's something on my domain that looks like a working website again I can start to slowly drag in old content in a new format. Heck, if I'm careful I might even be able to retain some of the old URLs!

Longer-term plans might involve finally sorting out https support (yes, even today, my site is http-only), and perhaps adding some sort of RSS feed so there's a record of when changes are made.

After that... hopefully that'll be about it and perhaps the website will last another 22 years running on top of the same engine (actually that part should be easier because the "engine" is now local and it generates a static site).

The question then becomes who'll last longer, the site or me?

Admitting defeat on my website

2 min read; 8 GFI

I've had davep.org since very late 1999. Initially it started as a domain used just for email; while I did have a website, around that time it was still hosted on my then-ISPs hosting service, with a mirror on a friend's web server.

A year or so later I finally did a proper revamp of my website and finally settled on www.davep.org as the place to point people to. I think, when I made that move, that's when I decided to write my own website engine in PHP. It was fun. It worked. I didn't want to code backend stuff (I don't think the backend vs frontend distinction was even a thing we were talking about then) so hacking it together in an unholy mix of ruby to generate various static files that live in the filesystem and then PHP to turn them into actual HTML made sense.

And it worked.

The earliest version of davep.org I can find

I heavily maintained the site for many years; keeping the same engine, tweaking the styles, adding features and content. I figure some time around 2013 or 2014 I probably stopped being quite so active in messing with it, and then in the last 5 or 6 years I've pretty much neglected it.

The neglect shows.

Meanwhile... PHP has changed. Quite a lot. It's one of those languages I used back in the day and pay no attention to. Then earlier this week I noticed that there must have been an update on the host and huge parts of my site broke, lots of content missing, pretty much useless and dead in the water.

I did briefly think about breaking out the latest and greatest PHP locally, setting things up to investigate what's going on, and seeing if I could breathe some more life into it; but really what's the point?

So after all these years I'm finally admitting defeat.

Right now, on the home page, I've just got a placeholder saying that bitrot finally ate my website and that I'm going to start again from scratch. That's my plan: given that I had a good experience moving this blog over to Pelican I think I'm going to build a new www.davep.org with Pelican. Where possible I'll try and drag some of the old content over, but I'm also going to use this opportunity to have a proper digital spring clean.

There's no planned timescale for this, but this morning I've spent an hour or so over coffee, branching the repo for the site and pruning out all the stuff I know I won't need and don't want.

I'll try and drop the odd update in here as things progress.

A new GitHub profile README

2 min read; 9 GFI

My new GitHub banner

Ever since GitHub introduced the profile README1 I've had a massively low-effort one in place. I made the repo, quickly wrote the file, and then sort of forgot about it. Well, I didn't so much forget as just keep looking at it and thinking "I should do something better with that one day".

Thing is, while there are lots of fancy approaches out there, and lots of neat generator tools and the like... they just weren't for me.

Then yesterday, over my second morning coffee, after getting my blog environment up and going again, I had an idea. It could be cool to use Textual's screenshot facility to make something terminal-themed! I mean, while it's not all I am these days, so much of what I'm doing right now is aimed at the terminal.

So... what to do? Then I thought it could be cool to knock up some sort of login screen type thing; with a banner. One visit to an online large terminal text generator site later, I had some banner text. All that was left was to write a simple Textual application to create the "screen".

The main layout is simple enough:

def compose(self) -> ComposeResult:
    yield Label(NAME, classes="banner")
    yield Label(PRATTLE)
    yield Label("github.com/davep login: [reverse] [/]")

where NAME contains the banner and PRATTLE contains the "login message". With some Textual CSS sprinkled over it to give the exact layout and colour I wanted, all that was left was to make the snapshot. This was easy enough too.

While the whole thing isn't fully documented just yet, Textual does have a great tool for automatically running an application and interacting with it; that meant I could easily write a function to load up my app and save the screenshot:

async def make_banner() -> None:
    async with GitHubBannerApp().run_test() as pilot:
        pilot.app.save_screenshot("davep.svg")

Of course, that needs running async, but that's simple enough:

if __name__ == "__main__":
    asyncio.run(make_banner())

Throw in a Makefile so I don't forget what I'm supposed to run:

.PHONY: all
all:
    pipenv run python make_banner.py

and that's it! Job done!

From here onward I guess I could have some real fun with this. It would be simple enough I guess to modify the code so that it changes what's displayed over time; perhaps show a "last login" value that relates to recently activity or something; any number of things; and then run it in a cron job and update the repository.

For now though... I'll stick with keeping things nice and simple.


  1. It was actually kind of annoying when they introduced it because the repo it uses is named after your user name. I already had a davep repo: it was a private repo where I was slowly working on a (now abandoned, I'll start it again some day I'm sure) ground-up rewrite of my davep.org website. 

So you're looking for a wee bit of Textual help...

(Modified: 2026-04-28 09:34:45 UTC+01:00)
11 min read; 10 GFI

Introduction

Patience, Highlander. You have done well. But it'll take time. You are generations being born and dying. You are at one with all living things. Each man's thoughts and dreams are yours to know. You have power beyond imagination. Use it well, my friend. Don't lose your head.

Juan Sánchez Villalobos Ramírez, Chief metallurgist to King Charles V of Spain

As of the time of writing, I'm a couple or so days off having been with Textualize for 3 months. It's been fun, and educational, and every bit as engaging as I'd hoped, and more. One thing I hadn't quite prepared for though, but which I really love, is how so many other people are learning Textual along with me.

Even in those three months the library has changed and expanded quite a lot, and it continues to do so. Meanwhile, more people are turning up and using the framework; you can see this online in social media, blogs and of course in the ever-growing list of projects on GitHub which depend on Textual.

This inevitably means there's a lot of people getting to grips with a new tool, and one that is still a bit of a moving target. This in turn means lots of people are coming to us to get help.

As I've watched this happen I've noticed a few patterns emerging. Some of these good or neutral, some... let's just say not really beneficial to those seeking the help, or to those trying to provide the help. So I wanted to write a little bit about the different ways you can get help with Textual and your Textual-based projects, and to also try and encourage people to take the most helpful and positive approach to getting that help.

Now, before I go on, I want to make something very clear: I'm writing this as an individual. This is my own personal view, and my own advice from me to anyone who wishes to take it. It's not Textual (the project) or Textualize (the company) policy, rules or guidelines. This is just some ageing hacker's take on how best to go about asking for help, informed by years of asking for and also providing help in email, on Usenet, on forums, etc.

Or, put another way: if what you read in here seems sensible to you, I figure we'll likely have already hit it off over on GitHub or in the Discord server. ;-)

Where to go for help

At this point this is almost a bit of an FAQ itself, so I thought I'd address it here: where's the best place to ask for help about Textual, and what's the difference between GitHub Issues, Discussions and our Discord server?

I'd suggest thinking of them like this:

Discord

You have a question, or need help with something, and perhaps you could do with a reply as soon as possible. But, and this is the really important part, it doesn't matter if you don't get a response. If you're in this situation then the Discord server is possibly a good place to start. If you're lucky someone will be hanging about who can help out.

I can't speak for anyone else, but keep this in mind: when I look in on Discord I tend not to go scrolling back much to see if anything has been missed. If something catches my eye, I'll try and reply, but if it doesn't... well, it's mostly an instant chat thing so I don't dive too deeply back in time.

ℹ️ Note

As a slight aside here: sometimes people will pop up in Discord, ask a question about something that turns out looking like a bug, and that's the last we hear of it. Please, please, please, if this happens, the most helpful thing you can do is go raise an issue for us. It'll help us to keep track of problems, it'll help get your problem fixed, it'll mean everyone benefits.

My own advice would be to treat Discord as an ephemeral resource. It happens in the moment but fades away pretty quickly. It's like knocking on a friend's door to see if they're in. If they're not in, you might leave them a note, which is sort of like going to...

GitHub

On the other hand, if you have a question or need some help or something where you want to stand a good chance of the Textual developers (amongst others) seeing it and responding, I'd recommend that GitHub is the place to go. Dropping something into the discussions there, or leaving an issue, ensures it'll get seen. It won't get lost.

As for which you should use -- a discussion or an issue -- I'd suggest this: if you need help with something, or you want to check your understanding of something, or you just want to be sure something is a problem before taking it further, a discussion might be the best thing. On the other hand, if you've got a clear bug or feature request on your hands, an issue makes a lot of sense.

Don't worry if you're not sure which camp your question or whatever falls into though; go with what you think is right. There's no harm done either way (I may move an issue to a discussion first before replying, if it's really just a request for help -- but that's mostly so everyone can benefit from finding it in the right place later on down the line).

The dos and don'ts of getting help

Now on to the fun part. This is where I get a bit preachy. Ish. Kinda. A little bit. Again, please remember, this isn't a set of rules, this isn't a set of official guidelines, this is just a bunch of "if you want my advice, and I know you didn't ask but you've read this far so you actually sort of did, don't say I didn't warn you!" waffle.

This isn't going to be an exhaustive collection, far from it. But I feel these are some important highlights.

Do...

When looking for help, in any of the locations mentioned above, I'd totally encourage:

Be clear and detailed

Too much detail is almost always way better than not enough. "My program didn't run", often even with some of the code supplied, is so much harder to help than "I ran this code I'm posting here, and I expected this particular outcome, and I expected it because I'd read this particular thing in the docs and had comprehended it to mean this, but instead the outcome was this exception here, and I'm a bit stuck -- can someone offer some pointers?"

The former approach means there often ends up having to be a back and forth which can last a long time, and which can sometimes be frustrating for the person asking. Manage frustration: be clear, tell us everything you can.

Say what resources you've used already

If you've read the portions of the documentation that relate to what you're trying to do, it's going to be really helpful if you say so. If you don't, it might be assumed you haven't and you may end up being pointed at them.

So, please, if you've checked the documentation, looked in the FAQ, done a search of past issues or discussions or perhaps even done a search on the Discord server... please say so.

Be polite

This one can go a long way when looking for help. Look, I get it, programming is bloody frustrating at times. We've all rage-quit some code at some point, I'm sure. It's likely going to be your moment of greatest frustration when you go looking for help. But if you turn up looking for help acting all grumpy and stuff it's not going to come over well. Folk are less likely to be motivated to lend a hand to someone who seems rather annoyed.

If you throw in a please and thank-you here and there that makes it all the better.

Fully consider the replies

You could find yourself getting a reply that you're sure won't help at all. That's fair. But be sure to fully consider it first. Perhaps you missed the obvious along the way and this is 100% the course correction you'd unknowingly come looking for in the first place. Sure, the person replying might have totally misunderstood what was being asked, or might be giving a wrong answer (it me! I've totally done that and will again!), but even then a reply along the lines of "I'm not sure that's what I'm looking for, because..." gets everyone to the solution faster than "lol nah".

Entertain what might seem like odd questions

Aye, I get it, being asked questions when you're looking for an answer can be a bit frustrating. But if you find yourself on the receiving end of a small series of questions about your question, keep this in mind: Textual is still rather new and still developing and it's possible that what you're trying to do isn't the correct way to do that thing. To the person looking to help you it may seem to them you have an XY problem.

Entertaining those questions might just get you to the real solution to your problem.

Allow for language differences

You don't need me to tell you that a project such as Textual has a global audience. With that rather obvious fact comes the other fact that we don't all share the same first language. So, please, as much as possible, try and allow for that. If someone is trying to help you out, and they make it clear they're struggling to follow you, keep this in mind.

Acknowledge the answer

I suppose this is a variation on "be polite" (really, a thanks can go a long way), but there's more to this than a friendly acknowledgement. If someone has gone to the trouble of offering some help, it's helpful to everyone who comes after you to acknowledge if it worked or not. That way a future help-seeker will know if the answer they're reading stands a chance of being the right one.

Accept that Textual is zero-point software (right now)

Of course the aim is to have every release of Textual be stable and useful, but things will break. So, please, do keep in mind things like:

  • Textual likely doesn't have your feature of choice just yet.
  • We might accidentally break something (perhaps pinning Textual and testing each release is a good plan here?).
  • We might deliberately break something because we've decided to take a particular feature or way of doing things in a better direction.

Of course it can be a bit frustrating at times, but overall the aim is to have the best framework possible in the long run.

Don't...

Okay, now for a bit of old-hacker finger-wagging. Here's a few things I'd personally discourage:

Lack patience

Sure, it can be annoying. You're in your flow, you've got a neat idea for a thing you want to build, you're stuck on one particular thing and you really need help right now! Thing is, that's unlikely to happen. Badgering individuals, or a whole resource, to reply right now, or complaining that it's been $TIME_PERIOD since you asked and nobody has replied... that's just going to make people less likely to reply.

Unnecessarily tag individuals

This one often goes hand in hand with the "lack patience" thing: Be it asking on Discord, or in GitHub issues, discussions or even PRs, unnecessarily tagging individuals is a bit rude. Speaking for myself and only myself: I love helping folk with Textual. If I could help everyone all the time the moment they have a problem, I would. But it doesn't work like that. There's any number of reasons I might not be responding to a particular request, including but not limited to (here I'm talking personally because I don't want to speak for anyone else, but I'm sure I'm not alone here):

  • I have a job. Sure, my job is (in part) Textual, but there's more to it than that particular issue. I might be doing other stuff.
  • I have my own projects to work on too. I like coding for fun as well (or writing preaching old dude blog posts like this I guess, but you get the idea).
  • I actually have other interests outside of work hours so I might actually be out doing a 10k in the local glen, or battling headcrabs in VR, or something.
  • Housework. :-/

You get the idea though. So while I'm off having a well-rounded life, it's not good to get unnecessarily intrusive alerts to something that either a) doesn't actually directly involve me or b) could wait.

Seek personal support

Again, I'm going to speak totally for myself here, but I also feel the general case is polite for all: there's a lot of good support resources available already; sending DMs on Discord or Twitter or in the Fediverse, looking for direct personal support, isn't really the best way to get help. Using the public/collective resources is absolutely the best way to get that help. Why's it a bad idea to dive into DMs? Here's some reasons I think it's not a good idea:

  • It's a variation on "unnecessarily tagging individuals".
  • You're short-changing yourself when it comes to getting help. If you ask somewhere more public you're asking a much bigger audience, who collectively have more time, more knowledge and more experience than a single individual.
  • Following on from that, any answers can be (politely) fact-checked or enhanced by that audience, resulting in a better chance of getting the best help possible.
  • The next seeker-of-help gets to miss out on your question and the answer. If asked and answered in public, it's a record that can help someone else in the future.
Doubt your ability or skill level

I suppose this should really be phrased as a do rather than a don't, as here I want to encourage something positive. A few times I've helped people out who have been very apologetic about their questions being "noob" questions, or about how they're fairly new to Python, or programming in general. Really, please, don't feel the need to apologise and don't be ashamed of where you're at.

If you've asked something that's obviously answered in the documentation, that's not a problem; you'll likely get pointed at the docs and it's what happens next that's the key bit. If the attitude is "oh, cool, that's exactly what I needed to be reading, thanks!" that's a really positive thing. The only time it's a problem is when there's a real reluctance to use the available resources. We've all seen that person somewhere at some point, right? ;-)

Not knowing things is totally cool.

Conclusion

So, that's my waffle over. As I said at the start: this is my own personal thoughts on how to get help with Textual, both as someone whose job it is to work on Textual and help people with Textual, and also as a FOSS advocate and supporter who can normally be found helping Textual users when he's not "on the clock" too.

What I've written here isn't exhaustive. Neither is it novel. Plenty has been written on the general subject in the past, and I'm sure more will be written on the subject in the future. I do, however, feel that these are the most common things I notice. I'd say those dos and don'ts cover 90% of "can I get some help?" interactions; perhaps closer to 99%.

Finally, and I think this is the most important thing to remember, the next time you are battling some issue while working with Textual: don't lose your head!

ℹ️ Note

This advice blog post was first hosted on the Textual devlog.

Be the Keymaster!

(Modified: 2026-04-28 10:21:31 UTC+01:00)
3 min read; 10 GFI

That didn't go to plan

So... yeah... the dogfooding... When I wrote my previous post I had wanted to try and do a post towards the end of each week, highlighting what I'd done on the "dogfooding" front. Life kinda had other plans. Not in a terrible way, but it turns out that getting both flu and Covid jabs (AKA "jags" as they tend to say in my adopted home) on the same day doesn't really agree with me too well.

I have been working, but there's been some odd moments in the past week and a bit and, last week, once I got to the end, I was glad for it to end. So no blog post happened.

Anyway...

What have I been up to?

While mostly sat feeling sorry for myself on my sofa, I have been coding. Rather than list all the different things here in detail, I'll quickly mention them with links to where to find them and play with them if you want:

FivePyFive

While my Textual 5x5 puzzle is one of the examples in the Textual repo, I wanted to make it more widely available so people can download it with pip or pipx. See over on PyPI and see if you can solve it. ;-)

textual-qrcode

I wanted to put together a very small example of how someone may put together a third party widget library, and in doing so selected what I thought was going to be a mostly-useless example: a wrapper around a text-based QR code generator website. Weirdly I've had a couple of people express a need for QR codes in the terminal since publishing that!

A Textual QR Code

PISpy

PISpy is a very simple terminal-based client for the PyPI API. Mostly it provides a hypertext interface to Python package details, letting you look up a package and then follow its dependency links. It's very simple at the moment, but I think more fun things can be done with this.

OIDIA

I'm a big fan of the use of streak-tracking in one form or another. Personally I use a streak-tracking app for keeping tabs of all sorts of good (and bad) habits, and as a heavy user of all things Apple I make a lot of use of the Fitness rings, etc. So I got to thinking it might be fun to do a really simple, no shaming, no counting, just recording, streak app for the Terminal. OIDIA is the result.

As of the time of writing I only finished the first version of this yesterday evening, so there are plenty of rough edges; but having got it to a point where it performed the basic tasks I wanted from it, that seemed like a good time to publish.

Expect to see this getting more updates and polish.

Wait, what about this Keymaster thing?

Ahh, yes, about that... So one of the handy things I'm finding about Textual is its key binding system. The more I build Textual apps, the more I appreciate the bindings, how they can be associated with specific widgets, the use of actions (which can be used from other places too), etc.

But... (there's always a "but" right -- I mean, there'd be no blog post to be had here otherwise).

The terminal doesn't have access to all the key combinations you may want to use, and also, because some keys can't necessarily be "typed", at least not easily (think about it: there's no F1 character, you have to type F1), many keys and key combinations need to be bound with specific names.

So there's two problems here: how do I discover what keys even turn up in my application, and when they do, what should I call them when I pass them to Binding?

That felt like a "well Dave just build an app for it!" problem. So I did:

If you're building apps with Textual and you want to discover what keys turn up from your terminal and are available to your application, you can:

pipx install textual-keys

and then just run textual-keys and start mashing the keyboard to find out.

There's a good chance that this app, or at least a version of it, will make it into Textual itself (very likely as one of the devtools). But for now it's just an easy install away.

I think there's a call to be made here too: have you built anything to help speed up how you work with Textual, or just make the development experience "just so"? If so, do let folk know, and come yell about it on the #show-and-tell channel in the Discord server.

ℹ️ Note

This personal development blog post was first hosted on the Textual devlog.

On dog food, the (original) Metaverse, and (not) being bored

(Modified: 2026-04-28 08:52:53 UTC+01:00)
8 min read; 12 GFI

Introduction

Cutler, armed with a schedule, was urging the team to "eat its own dog food". Part macho stunt and part common sense, the "dog food diet" was the cornerstone of Cutler’s philosophy.

G. Pascal Zachary — Show-Stopper!

I can't remember exactly when it was -- it was likely late in 1994 or some time in 1995 -- when I first came across the concept of, or rather the name for the concept of, "eating your own dog food". The idea and the name played a huge part in the book Show-Stopper! by G. Pascal Zachary. The idea wasn't new to me of course; I'd been writing code for over a decade by then and plenty of times I'd built things and then used those things to do things, but it was fascinating to a mostly-self-taught 20-something me to be reading this (excellent -- go read it if you care about the history of your craft) book and to see the idea written down and named.

While Textualize isn't (thankfully -- really, I do recommend reading the book) anything like working on the team building Windows NT, the idea of taking a little time out from working on Textual, and instead work with Textual, makes a lot of sense. It's far too easy to get focused on adding things and improving things and tweaking things while losing sight of the fact that people will want to build with your product.

So you can imagine how pleased I was when Will announced that he wanted all of us to spend a couple or so weeks building something with Textual. I had, of course, already written one small application with the library, and had plans for another (in part it's how I ended up working here), but I'd yet to really dive in and try and build something more involved.

Giving it some thought: I wasn't entirely sure what I wanted to build though. I do want to use Textual to build a brand new terminal-based Norton Guide reader (not my first, not by a long way) but I felt that was possibly a bit too niche, and actually could take a bit too long anyway. Maybe not, it remains to be seen1.

Eventually I decided on this approach: try and do a quick prototype of some daft idea each day or each couple of days, do that for a week or so, and then finally try and settle down on something less trivial. This approach should work well in that it'll help introduce me to more of Textual, help try out a few different parts of the library, and also hopefully discover some real pain-points with working with it and highlight a list of issues we should address -- as seen from the perspective of a developer working with the library.

So, here I am, at the end of week one. What I want to try and do is briefly (yes yes, I know, this introduction is the antithesis of brief) talk about what I built and perhaps try and highlight some lessons learnt, highlight some patterns I think are useful, and generally do an end-of-week version of a TIL. TWIL?

Yeah. I guess this is a TWIL.

gridinfo

I started the week by digging out a quick hack I'd done a couple of weeks earlier, with a view to cleaning it up. It started out as a fun attempt to do something with Rich Pixels while also making a terminal-based take on slstats.el. I'm actually pleased with the result and how quickly it came together.

The point of the application itself is to show some general information about the current state of the Second Life grid (hello to any fellow residents of the original Metaverse!), and to also provide a simple region lookup screen that, using Rich Pixels, will display the object map (albeit in pretty low resolution -- but that's the fun of this!).

So the opening screen looks like this:

The initial screen of gridinfo, showing the main SL stats

and a lookup of a region looks like this:

Looking up the details of the first ever region

Here's a wee video of the whole thing in action:

Worth a highlight

Here's a couple of things from the code that I think are worth a highlight, as things to consider when building Textual apps:

Don't use the default screen

Use of the default Screen that's provided by the App is handy enough, but I feel any non-trivial application should really put as much code as possible in screens that relate to key "work". Here's the entirety of my application code:

class GridInfo( App[ None ] ):
    """TUI app for showing information about the Second Life grid."""

    CSS_PATH = "gridinfo.css"
    """The name of the CSS file for the app."""

    TITLE = "Grid Information"
    """str: The title of the application."""

    SCREENS = {
        "main": Main,
        "region": RegionInfo
    }
    """The collection of application screens."""

    def on_mount( self ) -> None:
        """Set up the application on startup."""
        self.push_screen( "main" )

You'll notice there's no work done in the app, other than to declare the screens, and to set the main screen running when the app is mounted.

Don't work hard on_mount

My initial version of the application had it loading up the data from the Second Life and GridSurvey APIs in Main.on_mount. This obviously wasn't a great idea as it made the startup appear slow. That's when I realised just how handy call_after_refresh is. This meant I could show some placeholder information and then fire off the requests (3 of them: one to get the main grid information, one to get the grid concurrency data, and one to get the grid size data), keeping the application looking active and updating the display when the replies came in.

Pain points

While building this app I think there was only really the one pain-point, and I suspect it's mostly more on me than on Textual itself: getting a good layout and playing whack-a-mole with CSS. I suspect this is going to be down to getting more and more familiar with CSS and the terminal (which is different from laying things out for the web), while also practising with various layout schemes -- which is where the revamped Placeholder class is going to be really useful.

unbored

The next application was initially going to be a very quick hack, but actually turned into a less-trivial build than I'd initially envisaged; not in a negative way though. The more I played with it the more I explored and I feel that this ended up being my first really good exploration of some useful (personal -- your kilometerage may vary) patterns and approaches when working with Textual.

The application itself is a terminal client for the Bored-API. I had initially intended to roll my own code for working with the API, but I noticed that someone had done a nice library for it and it seemed silly to not build on that. Not needing to faff with that, I could concentrate on the application itself.

At first I was just going to let the user click away at a button that showed a random activity, but this quickly morphed into a "why don't I make this into a sort of TODO list builder app, where you can add things to do when you are bored, and delete things you don't care for or have done" approach.

Here's a view of the main screen:

The main Unbored screen

and here's a view of the filter pop-over:

Setting filters for activities

Worth a highlight

Don't put all your BINDINGS in one place

This came about from me overloading the use of the escape key. I wanted it to work more or less like this:

  • If you're inside an activity, move focus up to the activity type selection buttons.
  • If the filter pop-over is visible, close that.
  • Otherwise exit the application.

It was easy enough to do, and I had an action in the Main screen that escape was bound to (again, in the Main screen) that did all this logic with some if/elif work but it didn't feel elegant. Moreover, it meant that the Footer always displayed the same description for the key.

That's when I realised that it made way more sense to have a Binding for escape in every widget that was the actual context for escape's use. So I went from one top-level binding to...

...

class Activity( Widget ):
    """A widget that holds and displays a suggested activity."""

    BINDINGS = [
        ...
        Binding( "escape", "deselect", "Switch to Types" )
    ]

...

class Filters( Vertical ):
    """Filtering sidebar."""

    BINDINGS = [
        Binding( "escape", "close", "Close Filters" )
    ]

...

class Main( Screen ):
    """The main application screen."""

    BINDINGS = [
        Binding( "escape", "quit", "Close" )
    ]
    """The bindings for the main screen."""

This was so much cleaner and I got better Footer descriptions too. I'm going to be leaning hard on this approach from now on.

Messages are awesome

Until I wrote this application I hadn't really had a need to define or use my own Messages. During work on this I realised how handy they really are. In the code I have an Activity widget which takes care of the job of moving itself amongst its siblings if the user asks to move an activity up or down. When this happens I also want the Main screen to save the activities to the filesystem as things have changed.

Thing is: I don't want the screen to know what an Activity is capable of and I don't want an Activity to know what the screen is capable of; especially the latter as I really don't want a child of a screen to know what the screen can do (in this case "save stuff").

This is where messages come in. Using a message I could just set things up so that the Activity could shout out "HEY I JUST DID A THING THAT CHANGES ME" and not care who is listening and not care what they do with that information.

So, thanks to this bit of code in my Activity widget...

    class Moved( Message ):
        """A message to indicate that an activity has moved."""

    def action_move_up( self ) -> None:
        """Move this activity up one place in the list."""
        if self.parent is not None and not self.is_first:
            parent = cast( Widget, self.parent )
            parent.move_child(
                self, before=parent.children.index( self ) - 1
            )
            self.emit_no_wait( self.Moved( self ) )
            self.scroll_visible( top=True )

...the Main screen can do this:

    def on_activity_moved( self, _: Activity.Moved ) -> None:
        """React to an activity being moved."""
        self.save_activity_list()
⚠️ Warning

The code above used emit_no_wait. Since this blog post was first published that method has been removed from Textual. You should use post_message_no_wait or post_message instead now.

Pain points

On top of the issues of getting to know terminal-based-CSS that I mentioned earlier:

  • Textual currently lacks any sort of selection list or radio-set widget. This meant that I couldn't quite do the activity type picking how I would have wanted. Of course I could have rolled my own widgets for this, but I think I'd sooner wait until such things are in Textual itself.
  • Similar to that, I could have used some validating Input widgets. They too are on the roadmap but I managed to cobble together fairly good working versions for my purposes. In doing so though I did further highlight that the reactive attribute facility needs a wee bit more attention as I ran into some (already-known) bugs. Thankfully in my case it was a very easy workaround.
  • Scrolling in general seems a wee bit off when it comes to widgets that are more than one line tall. While there's nothing really obvious I can point my finger at, I'm finding that scrolling containers sometimes get confused about what should be in view. This becomes very obvious when forcing things to scroll from code. I feel this deserves a dedicated test application to explore this more.

Conclusion

The first week of "dogfooding" has been fun and I'm more convinced than ever that it's an excellent exercise for Textualize to engage in. I didn't quite manage my plan of "one silly trivial prototype per day", which means I've ended up with two (well technically one and a half I guess given that gridinfo already existed as a prototype) applications rather than four. I'm okay with that. I got a lot of utility out of this.

Now to look at the list of ideas I have going and think about what I'll kick next week off with...

ℹ️ Note

This personal development blog post was first hosted on the Textual devlog.


  1. Far future edit: it didn't happen, but I did eventually build it

Build in public, even in private

4 min read; 10 GFI

As mentioned yesterday, I'm about to start working at Textualize, and building Open-source software is important to the company. Will -- the CEO -- is all about building in public. If you follow him on Twitter you'll notice that his Python coding adventure tweets actually outnumber is cooking tweets!

As someone who has long been a supporter of and fan of Free Software and Open-source software, and has made some small contributions along the way, I've also always made a point of building my own tools in public. In most cases they're things that are likely only helpful to me, but some are more generally useful. The point being though: it's all there in case it's helpful to someone else.

Which means that, as much as possible, when I'm writing code, I write it as if it's going to be visible in public and someone else is going to be reading it. I try and make the code tidy. I try and comment it well. I try (but don't always manage for personal projects) to fully document it. The important thing here being that someone coming to the code fresh should be able to follow what's going on.

Against that background, and having just gone through the process of handing off almost 5 years of work to someone else as a left an employer, I got to thinking: we should always "build in public", even if it's in private.

When I started with my previous employer, and even to the day I left, I was the only software developer there. I worked with a team who wrote code, but being software developers wasn't what they did. Bioinformaticians and machine learning scientists have other things to be doing. But, as I wrote my code, I wrote every line assuming they, or some other developer down the line, would be reading it. Pretty much every line was written for an audience I couldn't see and didn't fully know. This, as mentioned above, meant trying to keep the code clean, ensuring it was commented in helpful ways, ensuring the documentation was helpful, and so on.

But it wasn't just about the code. Any non-trivial system will have more to it than code. We had an internal instance of GitLab and I tracked all of my work on there. So, as I planned and worked on new features, or went on bug hunts, I'd document the process in the issue tracker. As much as possible I'd be really verbose about the process. Often I wouldn't just open an issue, go work on it, and then mark it closed; as I worked through the issue I'd add comment after comment under it, documenting my thinking, problems, solutions, cite sources when looking something up, that sort of thing.

The whole process was an act in having a conversation with current or future team members if they ever needed to look; with future me (really, that helped more than once -- we all have those "that the hell was I thinking?" moments); with any developer(s) who took over from me in the future.

I did all this as if I was broadcasting it in public on Twitter or on GitHub, etc. It was in private, of course, but I approached it as if it was in public.

There were always three main reasons for this, I felt:

  1. Accountability. At any moment someone who I worked with could review what I was doing and why I was doing it; it was an invitation to anyone curious enough to talk with me about what I was building and how I was building it.
  2. Continuity of support for unplanned reasons. Life happens, sometimes you may, unplanned, never be available at work again. I never wanted to leave my employer in a position where picking up from such an event was a nightmare.
  3. Continuity of support for planned reasons. It was possible, and it became inevitable, that I'd move on to something else. If that was to happen I wanted to be sure that whoever picked up after me would be able to do so without too much effort.

In the end, item 3 seemed to really pay off. When it came time for me to hand over my work to someone else, as I left, the process was really smooth and trouble-free. I was able to point the developer at all the documentation and source code, at all the issues, and invite them to read through it all and then come back to me with questions. In terms of time actually spent talking about the main system I was handing over I'd say that 4 years of work was handed over with just a few hours of actual talking about it.

It remains to be seen if it really paid off, of course. If they get really stuck they do have an open invitation to ping me a question or two; I care enough about what I designed and built that I want it to carry on being useful for some time to come. But... I like to think that all of that building in public, in private, will ensure that this is an invitation that never needs to be called on. I like to think that, if something isn't clear, they'll be able to check the code, the documentation and the issue history and get to where they need to go.