Posts in category "Tech"

LinkedIn is useless

1 min read; 7 GFI

I have a LinkedIn profile more by accident than on purpose. For most of that site's early days I just ignored it, even needing to go to the trouble of aggressively marking emails from it as spam as it seemed to want to turn itself into some sort of online networking cult, encouraging folk to send invites to their contacts, or worse. But after job-seeking in late 2017 the recruiter who found me the position I took up asked if I might join up and endorse him or some such nonsense and, at the time, I thought what the hell.

Since then though I've mostly found it useless, and at times straight up horrific. Don't even get me started on how a previous employer's push to make everyone use their profiles as more company branding created a perfect pool for people to go phishing in, while at the same time IT were on a phishing-awareness push; a perfect illustration of how some people lose their minds when it comes to that site.

The last year though, while working in a more FOSSy world, I've started to dip my toe back in when it comes to linking to what we're building with Textual. As such, I drop into the app once or twice a week and look to see what other folk might be talking about too.

During a recent dip in I saw this:

A suggestion from LinkedIn

Huh! Okay! That... that's actually kind of sensible! While I'm nowhere near looking for anything else to do, showing off the public projects you care about seems like a good idea. GitHub repos can be a good CV, I believe.

So I click through...

The project add form

And that's where it all falls apart. Pretty typical for LinkedIn I'd say. Name, description, obsession with skills, obsession with building up a social graph. But...

No link to the repo.

No.

Link.

To.

The.

Repo. O_o

o_O

I can't even.

Going full Apple search

1 min read; 14 GFI

For as long as I've had a smartphone -- so ever since the HTC Magic was released -- I've used whatever search tool Google have had available as my way of searching for stuff from my phone. Even when I made the switch to the iPhone, back when the iPhone 11 was around, I still installed and used the Google Search app.

Since jumping ship from Android to iPhone, I've followed the usual track that some do of "embracing the ecosystem", and it generally has paid off. The more I lean into "the Apple way", the more stuff actually does work together and work together well (I won't say "it just works", because that can sometimes so very not be true, but really I do find that Apple's ecosystem is more coherent and more stable than the one Google provided). But searching for stuff... that stuck with the Google search app.

So, more as an experiment than anything else, starting this morning I've removed the Google search app from the home screens of my iPhone and my iPad and I'm going to force myself to use Spotlight to do all my searching, and see how I get on with it.

Searching with Apple

Of course, when it comes to searching for stuff on the web, it's not going to make a whole heap of difference; it's still going to end up searching with Google, but I do like the idea of search leaning into what Spotlight knows about my stuff too.

Also, on my phone at least, it has the added benefit of freeing up a slot in the dock at the bottom of the home screen.

Apple Design

1 min read; 12 GFI

As someone who started out in the Android ecosystem when it came to smart phones -- starting out with a HTC Magic and going through a few different phones before settling on Pixels (until I finally jumped ship to iOS in 2020) -- I have to admit that there's always been something nice about the design of iPhones. iOS, less so... My first exposure to iOS was back in 2015 when I got an iPod, and I wasn't terribly impressed. It looked okay, but it felt so far behind Android in terms of functionality.

Much has changed and improved since then. These days, 3 years into being totally consumed by the Apple ecosystem (one day I should write a post about how comprehensively I've moved over), I'm won over and I like how iOS works now.

Except this...

Bad design

That thing where, when you're in one app, it will show the most useless link "back" to another app, and in doing so bump the time up and out of the way a little. Like, seriously, compare it to when the app link thing isn't there:

Good design

Once you see it, you can't unsee it.

Toggle of the two images

After all this time you'd think they would have found a less janky way of doing this; perhaps even simply removed it (I can't remember the last time I needed or wanted the ability to go "back" an app like this, especially not with the bottom-of-screen swipe gesture being a thing). If nothing else you'd think that, by now, they'd have found a way of doing it that doesn't look so terrible.

The "eh, let's just shove it here" approach that seems to be on display here almost reminds me of the "time wiggle" that used to mildly annoy me back on my iMac.

The HomePod fixed itself

1 min read; 9 GFI

A couple of weeks back I mentioned home my main HomePod had got stuck installing 16.6 of the software that runs it. This situation persisted for days after writing that post and I kept promising myself that I was going to see if I could unstick it by removing it from the Home, doing a factory reset and adding it back again.

Of course, during the week that followed, I never got round to that. You can imagine what it's like: no time in the morning, and by the time I get home in the evening I want to watch TV and use the HomePod as the speaker for the Apple TV, I don't want to be doing tech support shit.

The following weekend... yeah, I kinda forgot.

So, here I am, a couple of Saturdays on, it's early morning, I've had breakfast and I'm having coffee and I think it's the perfect time to do this. I hope the Home app my on iPad and... it's sorted!

HomePod all good again

So, yeah, it looks like it somehow managed to unstick itself in the end. A quick test of some of the issues I was seeing suggested there was still an issue, for example asking for the temperature in the bedroom would still result in a "working on it" reply followed by it telling me it wasn't responding. A quick reset seems to have fixed that.

I guess it's good to know: if it happens again, it'll keep on working as the speaker for my Apple TV, and it'll eventually sort itself out even if I don't muck about with a hard reset.

I turned it off and on again

1 min read; 9 GFI

Following on from the previous entry, where I outlined a weird problem I'd started having with syncing Obsidian via iCloud, I finally decided to sit down and try and work out the exact flow of the problem. Today, for example, I'd created an entry in two different vaults on my phone while on the bus into work, and when I got to my desk the vault I use on my work machine had updated.

However, when I got home this evening, the vault for my personal stuff hadn't updated on my home Mac Mini. I tried a few edits, in both vaults, on the iPhone, and nothing came through to the Mac.

So... before I started really diving into things I decided to "turn it off and on again" -- the iPhone that is -- and when it came back I ran up Obsidian, which told me it wasn't allowed to access my iCloud drive!

I took a moment to go into the settings to try and figure it out, didn't find what I wanted right away, then got to thinking that perhaps some of the phone's services were still spinning up, so I ran Obsidian up again (after killing it).

Sure enough, this time, it saw my vaults. With both vaults open on my Mac I made edits to open entries and the edits started to flow.

So, yup, looks like it was a simple case of "turn it off and on again".

Apple: #ItJustWorks.

Strange Obsidian sync issue

1 min read; 8 GFI

Since October last year I've been getting into using Obsidian. Not that heavily, not to the extent some people do, but just as a way to keep a daily journal of work-related things. Each day at Textual HQ we finish off with a chat about how our day has gone, stuff we're wondering about, etc, etc... So I don't lose tack of what I've been up to I keep notes and Obsidian is how I do that.

One of the things I really like about it is how I can have iPhone, iPad and macOS versions on the go and have it all sync via iCloud. It generally works well.

But in the last couple of days I've noted the oddest problem, and I've yet to pin down the exact flow. But it seems to be this:

  • If I create or edit a note on my iPhone, it doesn't turn up on my Mac.
  • If I create or edit a note on my Mac, it turns up on my iPhone.

I think I might have seen variations on that theme but I've not made careful note -- normally I'm made aware of it when I'm trying to get something done.

What's super weird is this: on the iPhone, if I create a note, and then go into the Files app and look at the iCloud folders for Obsidian, the file isn't there! It's there in Obsidian itself, I can move it about, edit it, etc, etc... but it's not in the "vault" as seen from the Files app.

It's the last part that has be really puzzled.

If I get to the bottom of this I'll try and remember to write up what I find. I suspect I'm going to need some proper clear time, without other distractions, and experiment with all the edit and sync options and see what works and what fails.

HomePod Stuck Installing Update

1 min read; 6 GFI

I have three HomePods. I have a Mini in the kitchen and one in the bedroom. I then have one of the newer-gen "big" HomePods in the living room, which amongst other things is the speaker for my Apple TV device (yeah, I'm kinda Apple all over the place these days).

This week there was an update to the software, updating to 16.6. The two Minis updated just fine. The big one, however, days later...

HomePod stuck installing the update

It's been like this all the time since the update turned up. I've tried a reboot from the Home app. I've tried pulling the plug and plugging it in again. Nope. It just keeps sitting there like this.

Meanwhile... it's working (more or less) fine. It's still playing music. It's still being the speaker for the Apple TV. It still answers most questions and performs most commands (most of the commands I give it are to add stuff to my Reminders).

On occasion if I ask it questions about other devices in the apartment ("hey Siri, what's the temperature in the bedroom?") it'll do the "working on it" thing and then give up saying the thing wasn't responding. That seems to be about the worst of it.

Having checked this online it looks like, annoyingly, the one option I have left is to do a full reset, removing it from my Home, doing a factory reset, and then setting it up again. I'm sure it's something that'll take 10 minutes or so; but it's an annoyance.

Apple: #ItJustWorks.

Quiche Reader

1 min read; 9 GFI

I can't quite remember where I found this this week, I think it might have been via a comment on some article on the orange site1, but I stumbled on a really handy bit of free (as in beer) software called Quiche Reader.

It's really simple and I feel exactly the sort of thing I need. Over the years I've tried all sorts of "save to read later" tools and systems; be it things like Pocket, or tools now built into the browser these days, even adding URLs to Remember the Milk (back when I used that) or (these days) Apple Reminders.

Nothing ever quite stuck. Normally I'd end up slapping stuff to read into these systems and then never reading them.

Quiche Reader, so far, feels like the perfect approach.

Quiche Reader in action

It's quite simple: if I see something I want to read a bit later I save it into the application (which will sync to my other devices via iCloud). Then, when I go to Quiche Reader, I have to read the article or delete it and move on. This is sort of what I'd do anyway, saving stuff up for months on end until one day I'd declare saved reading bankruptcy and then start the whole cycle again.

Now I can look at the saved article stack and I'm forced to either read the thing, or be honest with myself that if I'm not gonna read it now, I'm probably never going to.

It does have a "pause" facility (or something like that, I forget the name) where you can throw an article to the back of the queue; but even then that means it'll keep popping back to the top again.

I'll see how it goes; but so far I feel like this is the best "I'll save this to read later" tool I've found yet.


  1. I know, I KNOW! But there's so few places left to aimlessly scroll on the bus now! 

Failed successfully

1 min read; 7 GFI

A couple of days back (for vague values of "couple", of course), first of the month, having my morning coffee, I go and open my bank's mobile app to move a bit of money about and pay a couple of things. This happens every month. This is so routine I do it almost on autopilot.

Yeah, yeah, I know, it's banking, pay attention! But still... morning, coffee, routine.

I get to the final movement/payment and then notice something:

Useless error message

That.... that text! WTF? So then I look back at my payment history and notice that all but one payment hadn't gone through! O_o

This alone is fine. Stuff happens. Things fail. I'm okay with that. It's an inconvenience for sure but doubtless whatever the problem is will be fixed and I can make the payments again later. But...

That result. There's a tick. A GREEN tick. And a "Thank you". It's natural to see that image, know that it's always meant "shit worked" and just carry on.

In one of my systems at work there's a tool I wrote for checking a repository of code to make sure it conforms to a certain standard. When folk use it they get a night big, bold and bright green thumb-up above the text that says everything is cool. If there's a problem, any sort of problem at all, then the display is red and there's no jolly icon and it's obvious that things are different and you likely want to pay attention to the explanation of what isn't right.

This isn't news, of course. This isn't some revelation about UI design or anything. We know this stuff. I think what boggles my mind a little bit about this is that something as important -- and hopefully by this point as mature -- as a mobile banking app should get something as obvious as this right.

But here we are, with a nice friendly green icon showing a tick and a friendly big "Thank you" followed by smaller text going "aye shit didn't work pal".

My VR recording setup

5 min read; 10 GFI

Introduction

For well over a year now I've been recording my VR gameplay and uploading it to YouTube. Less as a "content creation" thing, more as a nice record of games I've played and, on occasion, as a little bit of help to others; in the past I've watched other folk play games I like to get ideas for approaches to them, and I've also received the odd comment now and again where my play-through has helped someone else.

A question I've had a couple of times is what I use to do the recording, so I thought I'd make an effort to write it all down here.

First up, a couple of things to note: I started recording PCVR around April 2021 and the initial setup was a bit trial-and-error and Google searching and blog reading. As such, not all of the details of how to set up will be here, and I may even miss off some stuff I changed and is worthy of note; at the same time I might mention stuff that's just an obvious default.

Consider this blog post as being a written version of one of my videos: it's for my own fun and benefit and might also help me in the future should I want to apply some of this again, and if it helps someone else that's a lovely bonus.

The Hardware

While it's not exactly the point of this post, I guess it's worth mentioning the hardware I use as of the time of writing. Given this is about PCVR, I of course have a PC which is running Windows. The machine information within Windows says it's a:

Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz

Warning: I don't do hardware. I buy it from time to time, but hardware leaves me bored. It runs VR on a PC. This is fine.

The machine itself has 16 GB of memory, is running Windows 10 Home and has a GeForce RTX 3060 for handling the graphics.

The headset I'm using is an Oculus Meta Quest 2. I've had this since around November 2020, playing Quest-native games for the first few months, until I cracked and got the PC mentioned here to get into PCVR.

The headset is connected to the PC with a USB cable.

Finally, for recording voice, I use a USB lapel microphone with a really long cable.

It should be said that, yes, sometimes, I do get a little caught up in things with two cables hanging off me. If I could give one tip here it would be that running the microphone cable up your trousers and shirt makes life a ton easier. As a bonus I have the USB cable for the headset running around the headset's strap and connected to it at the back and then running down my back.

OBS Studio

The core software used is OBS Studio. This has got to be one of the best bits of free software I've ever used, in terms of interface and what it delivers.

Years back my son used to record and upload gameplay to YouTube and I can remember him having no end of issues using different recording software; some working with one game but not another, some other working with a different set of games, video and sync issues, etc... Lots of pain quite often. With OBS Studio the only issues I've ever had have been my own mistakes.

At this point I have to confess that when I set it up I didn't make a point of keeping a recording of what I changed -- I was experimenting and not expecting much to come of it. So what I note here are the things that feel like they're important, and only the things that relate to recording PCVR, not streaming it (that might end up being a different blog post).

That said, here are things I seem to remember as being key:

Output Settings

The items in the output pane in settings that I have and which might be important are:

  • Output Mode: Simple
  • Recording Quality: High Quality, Medium File Size
  • Recording format: mkv
  • Encoder: Hardware (NVENC)

I do remember the recording format being set to mkv as something that's really important. I think it's mp4 by default, or was when I first installed, and if your machine crashes or OBS were to crash or something, you could end up with footage that can't be used. Using mkv means you can still use the footage (as I understand it). It does mean that once you're finished you have to use the "remux" option under the File menu, but that's a small price to pay.

I can say that at least once I've had to hard-reboot my machine when a game and SteamVR and the like all got upset. I likely saved 45 minutes or more of footage thanks to mkv.

Video Settings

Nothing really special in here, I simply have both the base and output resolutions set to the desktop resolution. This might be something for me to tinker with in the future, but so far I've not run into any problems.

VR Capture

Now, of course, all of the above is great and fine and all but there's the issue of how you capture the VR gameplay. I approach this a couple of different ways. The first is I use the OpenVR Capture plugin for OBS. This makes capturing footage from SteamVR really easy. The only downside I found is that out of the box there's no default crop setting for using a Quest 2 (or I guess the Rift, as the Quest 2 sort of appears as a Rift to SteamVR games). As such I remember playing trial and error with that until I was happy I was getting as much footage as possible without having black bars and the like.

Something I also like about the OpenVR Capture plugin is you can say if you want to capture the left or right eye. Normally not that big a deal for some things, but if you're playing a shooter and want people to see exactly what your dominant eye is seeing, that matters.

Sadly, of course, not every game can be captured with that plugin. So far I've found that any game that can't be has its own mirror window on the desktop. In that case I use a Game Capture source and set it to capture that specific window. I could of course just get it to capture the focused window or something like that but I prefer to know that it's only grabbing what I want it to grab.

Conclusion

That's pretty much it I think. There's not a lot to it, although on occasion a lot can go wrong. Mostly it's a wonder any of it works. I mean, think about it, I have a computer with two screens strapped to my face, with two controllers in my hands talking to it; it's then connected via the Oculus Link to the Oculus Home; from which I start up SteamVR; and from the SteamVR home I start up the game and then "live" inside the game. It's a virtual world inside a virtual world inside a virtual world inside a real world; with lots of software along the way, all talking at once.

That is then being recorded.

Sometimes, on occasion, it takes a reboot or five to make it all work together.

Really, it's a wonder it ever works. ;-)