Much like the lasttwo releases of BlogMore, this is another that has ended up being on the theme of improving or adorning the generated HTML.
One change in the last release resulted in another HTML validator warning, and so that's cleaned up here (the removal of the h2 elements from the sidebar meant it no longer made sense for it to be a section, so I've turned it into a div).
On top of that, I've also decided to dip my toe into adding more "microformat" type things to the generated code. This release adds things like JSON-LD structured data and Microformats2 semantic markup, where appropriate. I've also updated all of the "socials" links that appear in the sidebar to ensure they're marked up as rel="me".
Given that this is a bit of an experiment, expect to see some tweaks and changes as I roll this out on this blog and then check and test the result. This is a useful learning exercise for me.
The previous release of BlogMore had some work that improved the HTML, ensuring that the HTML validator was happy with the generated code. Yesterday evening I ran it over more of the pages, and found a couple more things that made sense to address.
So v2.26.0 takes this a little further and tries to clean more things up. Changes include:
The comment email invitation box is now created with a div rather than a section, resolving a validation error about there being no h2 or similar inside the section (because we don't need any kind of heading in there).
Cleaned up an error relating to the misuse of an aria-label in the graph page.
Cleaned up an error relating to the misuse of an aria-label in the stats page.
Removed the h2 elements from the sidebar, making them into divs with the same style. This leaves headings as something that will only appear in the main body of any page or post.
Added some heading-demoting to the rendering of posts so that the heading structure of any given post is retained when it's part of any of the archive-style pages (date archives, category archives, tag archives, etc).
While not all of the above were being reported as validation errors, all of them should result in HTML that better fits what I'd want in the first place.
As I've written about a few times in the last week or so, the journey with AI-based coding tools has hit an interesting time when it comes to prices, quotas, usage, availability and all that. Having come into all of this via a place where it was a flat fee, and where I didn't really need to think about input tokens and output tokens and so on, I'm pretty ignorant of what that all means in terms of scale. If I'm looking at a new tool and I see prices and/or quotas for in/out tokens, it means nothing to me. I can't relate to it. I've never had to care about it.
Seeing that got me thinking: is there a way to get the total usage for all of my sessions, or at least the sessions that have still been retained (I'm guessing they expire after a wee while)? After a little bit of searching I found ccusage. That looked exactly like the sort of thing I was after.
Now, this is only going to be good for Gemini (it says it supports Copilot too, but it seems to be failing to find any Copilot sessions), but it should give me a feel for what my token usage looks like.
I work on BlogMore on two different machines: the MacBook Air and also a Mac Mini I have in my office. Here's all of the available token usage data I can get out of the Air:
Date
Input
Output
Cache Read
Total Tokens
Cost (USD)
2026-04-29
235,238
20,282
773,642
1,032,608
$0.23
2026-05-01
315,001
3,181
447,556
768,532
$0.20
2026-05-02
2,621,628
52,290
18,260,597
20,955,447
$2.44
2026-05-03
3,627,846
30,538
11,819,279
15,509,213
$5.74
2026-05-04
869,829
49,163
2,721,074
3,656,649
$0.77
2026-05-09
2,287,760
50,081
9,973,764
12,327,819
$1.84
2026-05-10
1,019,550
34,556
8,061,897
9,125,838
$1.05
2026-05-11
1,112,123
35,610
10,523,348
11,689,576
$1.24
2026-05-13
1,506,513
41,802
7,561,168
9,124,651
$2.88
2026-05-15
123,161
3,155
587,248
716,813
$0.11
2026-05-16
111,334
14,836
519,161
646,275
$0.13
2026-05-17
940,485
36,171
7,682,314
8,706,034
$1.41
2026-05-18
67,033
1,357
205,921
275,707
$0.05
2026-05-21
60,904
1,182
119,055
184,117
$0.05
Total
14,898,405
374,204
79,256,024
94,719,279
$18.13
And also the same for the Mac Mini (which gets used less frequently for this sort of thing):
Date
Input
Output
Cache Read
Total Tokens
Cost (USD)
2026-05-04
212,178
31,631
2,128,074
2,389,927
$0.36
2026-05-05
1,108,903
31,997
6,222,868
7,374,732
$1.13
2026-05-08
30,899
1,194
64,074
98,146
$0.03
2026-05-11
1,339,333
27,399
8,074,904
9,459,253
$1.21
2026-05-12
952,057
53,023
12,751,539
13,838,943
$1.52
2026-05-18
166,875
4,774
651,417
827,746
$0.22
2026-05-19
449,087
23,976
3,236,324
3,721,558
$0.54
2026-05-22
335,151
10,012
1,919,815
2,272,553
$0.32
Total
4,594,483
184,006
35,049,015
39,982,858
$5.33
In both cases I've removed a couple of columns to make the tables fit better. The first was the model name (varying between gemini-3-flash-preview and gemini-3.1-pro-preview), the second was Cache Create (which was always 0 all the way down).
From what I can see, it would appear that these two tables do cover my increasing use of Gemini CLI for doing work on BlogMore (the first intensive use being back around the 5th of this month, if I recall correctly). So this would seem to be a reasonably informative way to view things.
All of which is to say, over a roughly three week period, while getting things done, I've used getting on for 20,000,000 input tokens, and around 600,000 output tokens (presumably I do also need to be keeping the 114,300,000 cache read tokens in mind too). With this in mind I might now be able to make more sense of the pricing I see for various tools.
Now that we're near the end of the free or cheap GitHub Copilot party, I thought it might be interesting to look at how much BlogMore has "cost" me to build, and what it would have cost under the proposed new pricing structure that is coming in next month. While I've looked at the comparison for last month, I've not looked at the whole period I've been seriously using it.
So, for this review, I'm looking at all the data I can pull out of GitHub for the months of February, March, April and May of this year. Development of BlogMore started back in February and, while it hasn't been 100% the cause of my use of Copilot premium requests, it's been almost all of it. For the purposes of this review I'm just going to take the approach that all I worked on was BlogMore.
Remember that, even when I had free access, I had a maximum of 300 premium requests per month. Once I lost free access I had the same number of requests for $10 a month.
Here's how those months broke down:
Month
Paid
Premium Requests
%age
Predicted Price
February
$0.00
249
83%
$21.67
March
$10.00
140
47%
$56.38
April
$10.00
132
44%
$53.77
May
$10.00
34
11%
$53.69
Total:
$30.00
555
46%
$185.51
So, give or take, something that I've actually spent $30.00 on could have, at best, cost me $185.51. That's assuming that the "cost" of the models I was using stays the same. You can see that the costs have risen already in that the predicted price from February, where I used 83% of my premium requests, is a touch under half the cost for this month, where I've used just 11%. From what I can see in the raw data, it's down to some models suddenly being considered more expensive (perhaps I was doing something that just consumed more tokens, I'm not 100% sure if I'm honest, but I don't recall anything that seemed like harder work).
Who knows what the real costs will be come June.
Now, technically, the actual cost under the new regime could or should be $156, because it would be 4 lots of the $39.00/month plan, which would better cover that use1. Again though, that's assuming the actual cost of using whatever models remains pretty stable. It also assumes that I'd want to spend that much each month, and that I would be correctly anticipating that I'd need that much.
Also, this isn't even the total cost of getting this project done. As I've written recently: I've been using Gemini CLI more this month, and while the usage there is a flat cost, until now, that's changing too.
Now, of course, these aren't the only games in town. I could "go to the source" and just get a sub for Claude Code or something, and as Tim pointed out over in the Fediverse, something like Cursor does a lot of this and is just $20/month. Which all sounds fine, but what happens when those fleeing GitHub Copilot or Gemini CLI/Antigravity head over to something like Cursor? Is it sensible to expect the pricing to stay the same2?
I guess, at this point, I'm just mulling over the same issue time and again, but from different angles. It does seem clear to me, though, that in less than 4 months, in my experiment of "what happens if I use agents to develop a Free Software tool I want?", the market has gone from being entirely reasonable to pretty much unjustifiable from a price point of view.
Part of my morning routine, when I sit down at my desk, is to run updates. This ritual updates, amongst other things, anything I've installed via Homebrew. As this ran I noticed antigravity-cli turn up as an addition to the index of things to install.
Noticing this, I decided to swap from the "trust me, bro" installation of the CLI app from yesterday to managing this via Homebrew. From what I could tell, cleaning yesterday's installation was just a case of removing the 130MB agy executable that had been dropped in ~/.local/bin.
With that done, I did:
brewinstallantigravity-cli
and got a failure:
Error: It seems there is already a Binary at '/opt/homebrew/bin/agy'.
When installing antigravity via Homebrew yesterday, I seem to remember seeing that it created an agy command as a wrapper for the GUI app at some point. Assuming this will have been sorted out, I did a quick:
brewreinstallantigravity
followed by:
brewinstallantigravity-cli
and that all worked.
So, as of right now, I have a working Antigravity GUI application and an Antigravity CLI and both of them are installed via Homebrew.
Following on from the previous release, which was all about trying to get a big PageSpeed Insights win through image optimisation, I'm chasing some more validation from that site by trying to squeeze just a little more performance out of the code that BlogMore generates.
BlogMore v2.25.0 has the following changes to allow tinkering in ways that might speed things up a touch, depending on the nature of the blog:
CSS bundling -- Every page generated by BlogMore pulls in at least these three CSS files: style.css, code.css and fontawesome.css (or their minified versions if minify_css is turned on). While this separation of concerns sits well with me, while it feels like the elegant way of doing things, there is the issue that it requires 3 trips back to the server to get base styling for any given page1.
So with this new version, if you set bundle_css to true, those three files are included and delivered as a single bundle.css (or bundle.min.css). This saves a couple of requests.
Theme helper inlining -- the lesser of the two main changes. There is some JavaScript that's part of each page that helps with theme switching and also provides the code to toggle the header display on mobile-sized screens. It's not a lot of code, but it is another file that has to be fetched. If inline_theme_js is set to true, this code will be included in the <head> of every single page generated for the site.
I suspect I'm going to leave this one off, but it's there if it's helpful to anyone (and also does let me experiment more with PageSpeed measurements).
Optimised logo -- one image that got left out of the work to optimise images was the site logo. While an optimised version of the image was created, no HTML was generated to make use of it. With this release, if optimise_images is true, <picture> will be used for this too.
With those shameless performance-measurement changes aside, there are a couple more changes in this release. The first is that the markup for the site title (that appears below the logo, if you have one) has been changed away from using a <h1> tag. The SEO gods frown on multiple <h1>s on a page and given the "main" title of any page is also a <h1>, this meant there were always 2 such tags. Now just the main title will be marked up this way; the site title becomes a <div> with appropriate styling to maintain the existing look.
Finally, this release fixes a small bug in the search index. It was being created with escaped HTML entities in any text that came out of fenced code blocks. From now on any text that goes into the search index is unescaped.
As always: if a blog-oriented static site generator that is all about Markdown sounds like your thing, check out the installation instructions and give it a go.
Yes, of course the client-side cache makes this moot after the first page is loaded. All of this is about making that first load faster, and so appeasing the PageSpeed Insights gods. ↩
Well, what a surprise, nobody could have seen it coming: it does seem to be bait and switch season in LLM/agent land.
As I mentioned earlier today, when I ran up Gemini CLI to have it work on a change to BlogMore in the background, I got a notification that I should be swapping to Antigravity CLI instead. I let Gemini CLI get on with the change anyway, but resolved to install Antigravity CLI and give it a go. While there's still a touch under a month of use of Gemini CLI to go (based on the blog post), it seems sensible to get to know the new tool as soon as possible.
Installing Antigravity was a little bit of a faff. Looking at the documentation, you have to install the main application itself first, authorise with that, and then you can install and use the CLI. Fair enough. Rather than download the DMG from their website, I decided to go with the Homebrew installation (I like to try and keep track of what I have installed and this helps me do that).
So I installed that, ran it up, went through some setup questions, then finally got dropped in something that looked like it wanted to be an IDE of sorts. Nah, I'm fine, I like to work elsewhere. But that was okay given that I just wanted to get to the CLI anyway. Before I did that though, having installed this app, I saw that it was showing a "Restart to update" notification. So I did that, waited a wee while, and then finally was presented with something that looked totally different. Now I had an application that looked almost exactly like the main Gemini website (or the Gemini macOS application).
So that was kind of weird.
Finally I was in a position to install the CLI itself. From what I can see it's not available via Homebrew yet, and the installation instructions are the usual "curl this through bash, trust me bro" affair. Having done that (yes, yes, I know...), I was all set.
Credit where it's due, when I ran it up it just worked. As in: I didn't need to authorise again or anything like that; the fact that I'd set everything up via the main application did seem to have done that job.
After this though, it kind of went a little downhill. The first thing I noticed was the set of models available was rather different from Gemini CLI. I mean, okay, that's fair, I guess you expect things like that to change, but in my inexperienced1 view of what these agentic tools offer, it looked like all the options were a little more... pricey, perhaps?
Still, I'm sure that sensible defaults are chosen out of the box, so it seemed like a good time to give this new tool a shot. I had a nice little problem for it to work on so that felt like a great test. It's hard to say for sure, but I feel like an issue like that, with the right prompt, would have used up somewhere between 3% and 5% of the daily quota in Gemini CLI, using Auto (Gemini 3). That was the default out of the box and, aside from tapping the models to try and unstick them, I've never really set it to anything else and the results have always been fine. With all this in mind I set Antigravity to work. Given that there didn't seem to be any sort of "Auto" option, I let it go with Gemini 3.5 Flash (High), which is what it was set to out of the box.
Yikes.
As I read that, and as I recall what happened, it took about 25 minutes to get to a reasonable solution to the request, with me pushing back on a couple of wild choices it made about how to change the code around. In doing this it left me with just 20% of the quota free for the next four and a half hours.
Yikes.
This is fine in this particular situation, where I'm conducting a long-term experiment and often letting the tool run at reasonably self-contained problems, in the background, while I get on with other more important things. But if I were to try and use this, as I have Gemini CLI, for an evening of sofa-hacking, refactoring lots of code or adding a handful of new features... that's not going to be sustainable. Any such session is going to grind to a halt pretty quickly. Presumably the intended solution here is that I buy myself lots of "AI credits".
I will experiment more, and intend to try and work out what the point, purpose and impact of each of the models are, as found in Antigravity. Doubtless there's a smarter approach I can take where it'll cost less quota for similar results. What is for sure though is that Antigravity CLI is not a drop-in replacement for Gemini CLI. It seems to be a different way of working, with different models, and different considerations. Also with less openness too.
None of this is shocking to me -- although I'll admit that I thought the Gemini CLI ride might last a wee while longer than it did -- nor, I'd hope, to anyone else, but it continues to be fascinating to watch the squeeze being applied all around this tool space. This is going to be an increasingly worse time for anyone wanting to mess with agents for hobby projects. The idea of a tool that lets you get unambitious projects done for the price of a coffee or two, per month: that was a reasonable prospect. When the real cost turns out to be similar to an actual utility bill for your home... I know some people have expensive hobbies, but this would not seem to be a rewarding one at the sorts of costs we're starting to look at.
Once again, it's going to be interesting to see how engineering departments, and AI-embracing companies as a whole, react, as they become more and more invested in these third-party services, and less able to actually do things themselves, while at the same time the suppliers of those services squeeze them harder to try and make this adventure pay off.
I say "inexperienced", but perhaps I'm being unfair to myself here. While I'm not 100%, all in, fully-steeped in agentic lore, and even though I've not been living this stuff full time for the past year or so, I do feel I'm a good representation of someone with a long background in the software development industry who is coming to these tools with reasonable expectations. ↩
I just sat down at my desk and fired up Gemini CLI to get it to make a change to BlogMore, and I see this:
I've yet to actually look at Antigravity, so I know pretty much nothing about it at this point. After a brief glance at the link that was given it seems like it's a positive change, perhaps. Honestly, I'm not sure. But that's kind of moot, I don't really have a choice. Within a month Gemini CLI is going to stop working anyway.
This is yet another reminder that, while plenty of folk are pushing these tools as the answer to the "problem" of software development, they're not really stable tools, it's not really a stable market, and, to some degree, if you fully rely on these tools, you're constantly at the mercy of the whims of some other company.
I'm glad I have a project where I'm forcing reliance on them as an experiment, so I can see and experience this first-hand, but I'd be very concerned for someone who's fully bought into them.
Perhaps there's a market here for a "Killed by AI" website, much like Killed by Google?
Or, maybe I'm being unfair here; it could be that this is more akin to Google solving the chat problem by constantly moving people from one chat application to another, while also having chat abilities in all sorts of other products...
Pretty much every project that I actively maintain on my GitHub account has a change log of some description. For a long time now, whenever I add a new entry to the log, I'll include a link to the PR that implements that change. Inevitably, this results in me adding the ChangeLog entry, creating the PR, then doing a follow-up change and commit now that I know the PR number, which allows me to add the link.
So I've created next-gh-pr.el to save me just a little time and let me be just a little more lazy. Inside it I've currently got a next-gh-pr-insert-markdown-link command which, when run, as you might imagine, inserts a link to the next likely PR URL as Markdown.
Working out the next URL is simple enough: get the latest issue and PR number, take whichever is the highest, and add 1. There is the wrinkle that discussions also cause this number to bump, and getting the latest discussion number is a little extra faff that I can't be bothered with right now, but my projects very seldom have discussions taking place anyway.
Quite a few weeks ago now -- I think it was around the time I started work on blogmore.el and got the new MacBook Air -- I remember sitting in a cafe in Edinburgh and via Mastodon having a conversation with Andy about tweaking better results out of PageSpeed Insights. I seem to remember him correctly observing that one of the big hits on the performance score was the size of images, and also the format, and that some SSG engines would go to the trouble of converting to the likes of WebP and/or generating different sizes that are appropriate to different screens, that sort of thing.
I can't quite remember where we left it, but I think it was considered more work than was worth worrying about, and perhaps swapping all images on our blogs to WebP would solve most of the issues.
For a couple of different reasons, late last week, I decided it was time to play with the problem. For some reason I've been pretty cautious with this PR. I planned it out last Friday night, kicked off work on it on Saturday morning, and have then been tinkering and changing it and testing it and iterating over it all weekend. Something about the nature of the change made me want to go very slowly with this. I think it was an unease about messing with the images that would get served, the nature of the new tags that would get emitted, the fact that there would be even more HTML tinkering going on, the possible complexity of maintaining the cache... lots of things to consider and this is supposed to be a nice, simple, unfussy site generator.
Anyway, I've just released v2.24.0 with this feature added. It's off by default, and is turned on by setting optimise_images to true. Then, when you build your blog, each PNG, JPEG or WebP image will be converted into one or more WebP images stored below static/images/optimised. How many are made for each image will depend on how image_widths is set. The physical size of each image (and how the image looks) can be affected by image_quality.
This does have two very obvious effects:
It will result in your generated site being quite a bit bigger, if you have lots of images.
It will result in the build time taking much longer.
The first issue is something I can't do anything about; it is what it is. The second issue, however, is something that can be dealt with. Given I've just made a release that speeds up build times, this would be a huge step backwards. So with this in mind, as the optimised images are created, a cache of them is also created in BlogMore's cache directory. This, again, does mean that more space is taken on your local storage to build your site, but it also means that repeated builds will remain fast.
If you run into problems or need space back, don't forget you can easily clear the cache.
So what's the result of all of this? Is it worth the effort? Well, to be sure, before I upgraded the version of BlogMore that I build this site with, I measured its performance.
After upgrading and rebuilding, here is how the same home page measures up.
I was genuinely surprised by the difference. The settings I used were:
optimise_images:trueimage_quality:95
and, of course, almost all the images on this site are now WebP anyway. I think I was expecting it to have a small impact, but even having those WebP images turned into stepped sizes seems to have a very measurable effect.
I'm going to be keeping a close eye on how this works for the next few days. As I say, I've tested this as much as possible and gone over the code as carefully as time has allowed. If this feature does break something I hadn't anticipated I can always just turn it off again anyway. Meanwhile though, the improvement on mobile does seem genuinely worth it.