Posts tagged with "PyPI"

Orange Site Hit v0.5.0

1 min read

Just a wee catch-up post about OSHit, my terminal-based HackerNews browser. Over the past couple of weeks I've made some small changes, so I thought I'd make mention of what I've done.

As of v0.5.0, which I released earlier today, I've:

  • Added a quick way of following links while viewing a comment. While a comment is highlighted you can press l to follow a link; if there's more than one link in the comment a menu will be shown and you can select which one to follow.
  • Added support for viewing polls. Polls seem to be few and far between on HackerNews, so when I published the first version of OSHit I didn't have one to hand to test any code against. Eventually one turned up and broke OSHit (on purpose; I wanted to see when that happened) so I could then add the code to load polls and show them. Right now it just shows scores; I might do actual charts at some point.
  • Added optional item numbers in the lists; turned on/off with F4.

So far all small things, but handy little improvements. There's still a nice TODO list in the README and I will slowly work through it. Along with tinboard these are two applications that have absolutely turned into "daily drivers", so they're going to get a lot of tweaking over the next few weeks, probably even months.

textual-dominfo

2 min read

Last week I was wrestling with some Textual code, trying to get something to lay out on the screen "just so". On the whole this isn't too tricky at all, and for those times where it might feel tricky there's some advice available on how to go about it. But in this case I was trying to do a couple of "on the edge" things and one thing I really needed to know was what particular part of the display was being "caused" by what container or widget1.

Now, at the moment anyway, Textual doesn't have a full-blown devtools with all the bells and whistles; not like in your average web browser. It does have a devtools, but not with all the fancy DOM-diving stuff the above would have needed.

What I needed was the equivalent of print-debugging but with a point-and-ask interface. Now, I actually do often do print-debugging with Textual apps only I use notify; this time though notify wasn't going to cut it.

I needed something that would let me point at a widget and say "show me stuff about this". Something that happens when the mouse hovers over a widget. Something like... a tooltip!

So that was easy:

def on_mount(self) -> None:
    for widget in [self, *self.query("*")]:
        widget.tooltip = "\n".join(
            f"{node!r}" for node in widget.ancestors_with_self
        )

Suddenly I could hover my mouse over a bit of space on the screen and get a "traceback" of sorts for what "caused" it.

I posted this little hack to #show-and-tell on the Discord server and someone mentioned it would be handy if it also showed the CSS for the widget too. That was simple enough because every widget has a styles.css property that is the CSS for the widget, as a string.

After that I didn't think much more about it; until today.

Looking back, one thing I realised is that adding the CSS information on_mount wasn't quite good enough, as it would only show me the state of CSS when the mount happened, not at the moment I inspect the widget. I needed the tooltip to be dynamic.

Thing is... Textual tooltips can't be functions (which would be the obvious approach to make it dynamic); so there was no way to get this on-the-fly behaviour I wanted.

Except there was! The type of tooltip is RenderableType. So that means I could assign it an object that is a Rich renderable; that in turn means I could write a __rich__ method for a class that wraps a widget and then reports back what it can see every time it's called.

In other words, via one step of indirection, I could get the "call a function each time" approach I was after!

It works a treat too.

All of which is a long-winded way of saying I now have a print-debug-level DOM inspector tool for when I'm building applications with Textual:

textual-dominfo in action

If this sounds handy to you, you can grab the code too. Install it into your development environment with pip:

pip install textual-dominfo

and then attach it to your app or screen or some top-level widget you're interested in via on_mount; for example:

def on_mount(self) -> None:
    from textual_dominfo import DOMInfo
    DOMInfo.attach_to(self)

and then hover away with that mouse cursor and inspect all the things! Whatever you do though, don't make it part of your runtime, and don't keep it installed; just make it a development dependency.

The source can be found over on GitHub and the package is, as mentioned above, over on PyPi.


  1. ObPedant: Containers are widgets, but it's often helpful to make a distinction between widgets that exist just to control the layout of the widgets inside them, and widgets that exist to actually do or show stuff. 

textual-countdown

1 min read

The idea for this one popped into my head while on the bus back from Textual Towers this evening. So after dinner and some nonsense on TV I had to visit my desk and do a quick hack.

This is textual-countdown, a subtle but I think useful countdown widget for Textual applications.

Textual Countdown in action

The idea is that you compose it somewhere into your screen, and when you start the countdown the bar highlights and then starts to shrink down to "nothing" in the middle of its display. When the countdown ends a message is posted so you can then perform the task that was being waited for in an event handler.

Not really a novel thing, I've seen this kind of thing before on the web; I'm sure we all have. I just thought it would be a fun idea for Textual applications too.

I envisage using this where, perhaps, an application needs to wait for an API-visiting cooldown period, or perhaps as a subtle countdown for a question in a quiz; something like that.

Anyway, if this sounds like it's something useful for your Textual applications, it's now available from PyPi and, of course, the source is over on GitHub.

Orange Site Hit v0.2.0

2 min read

This is actually the second release of OSHit since I first announced it a week back, and I'll get to that other release in a moment.

I've just published v0.2.0, which isn't a very substantial release, but which bumps the required version of Textual to v0.47.1 and has some fun with the new nested CSS feature.

Underlying the point of this release was me taking a "real world" application of mine and nesting as much of the CSS within it as possible, in part to get a feel for how and when it's useful, but also to give it a proper test in a "proper" application. In doing so I think I've found one bug.

Dogfooding is always a good idea.

The main visible change in this release is I've played around with the look of the comments dialog a bit:

OSHit you have comments

I'm still narrowing this down, but I think I prefer this look to what I started out with.

Another change I made was also to the comments dialog. Before, if you performed the "expand comments" action on a comment card that already had its comments expanded, it would move focus to the first child comment; this was a deliberate choice that felt right at the time. Having used the app for a few days now I've realised that making it an open/close toggle is far more useful. So that's what I've done.

Now... as for the previous release I mentioned above. That was a fun one.

Back when I released v0.1.0 some joker decided that it would be fun to submit the blog post about it to the Orange Site. The comments there went as you'd expected:

  • Some riffed off the opening paragraph, ignoring the tool itself.
  • Some riffed off the opening paragraph in self-reflective way.
  • Some riffed off the opening paragraph in a "I never see the problem" way.
  • One or two did the usual "why even bother building that when $TOOL_OF_CHOICE exists?" dance to show their terminal purity.
  • One or two posted genuinely useful links to other similar projects.
  • The biggest tree of comments was kind of a fight.

One comment caught my eye though; someone reported having a problem running it. My initial thought on reading it was "my dude, seriously, you're going to report the problem in some random comment on HN rather than raise an issue with the author?!?".

For once I was wrong to be so cynical.

So, yeah, that was the reminder I needed that I'd been intentionally reckless while writing the original code, and hadn't gone back to the API code I'd written and made it behave before doing the initial release.

All of which is to say: if you run into a problem with some FOSS project, be like @mihaitodor. Issue that thing so the developer gets to know about it; don't assume they'll be reading some random comment section, social media site or Discord server!

That and don't make 500+ HTTP requests at once; that might not end well for some.

Orange Site Hit

3 min read

I know I'm not alone in having a relationship with the orange site that is... weird. I generally dislike the culture there, it's almost impossible to read any of the comments without being frustrated about the industry I work in or am adjacent to and some of the people who inhabit it; but as a link aggregator of stuff I might find interesting... I honestly can't think of anywhere better. So, yes, I've been a fairly avid reader of HackerNews for many years, and have even had an account there for over 4 years.

Given this, for a wee while now, I've been meaning to knock up a terminal-based client for it using Textual.

So after work on Tinboard settled down I got the urge to start a new pet project (not abandoning Tinboard, I'm still going to be tweaking and extending it of course) and finally knocking up that client seemed like the one.

Orange Site Hit is the result.

OShit

It's worth making clear from the very start: this is a read-only reader. There is no logging in, there is no voting, there is no posting of things. This is a client built with their own API and it doesn't provide such a thing; at least not now and despite me seeing past promises that this will change, there's no API for doing that sort of thing.1

The idea of this application is you can run it up in the terminal, check the top, best and latest from the categories provided by the API, perhaps dive off into your web browser if needed, and then got on with other things.

It's there for when you're in the terminal you just need your hit of the orange site.

The main screen of the app revolves around the index of items, most of which are going to be stories. You can see an example of that above. For people who prefer things to be slightly less cramped, I've also added a "relaxed layout" mode too:

The index in relaxed mode

From the index you can head off into your web-browser by hitting Enter on any item; if the item is a story that links to somewhere that link will be opened; if it's something more like AskHN, or a job, it'll open the related page on HackerNews itself.

Pressing u with an item selected will let you view the details for the user who posted the item:

Viewing the details of a user

If you're the sort of person who wants to torture themselves by reading the comments (oh come on we all do it!), there's a comment reader/navigator too. With an item selected press c and the comment dialog will open:

Viewing the real meat of HackerNews

I think the navigation within that dialog is fine; although I can see some scope for improvement. At the moment it uses a widget-per-comment (actually, it's at least 4 widgets per comment), which is fine and Textual handles that without an issue, even on items with lots of comments, but longer-term I can see me having some fun using the line API to build a super-efficient comment presentation and navigation widget.

That's it for now; it feels like a good v0.1.0 spot to be in. There are a bunch of things I still want to do with it (better cleaning up of the text, perhaps with some markup support so links get handled, etc; plus lots of ways of searching for stuff), but I felt it was in a place where I could start using it.

Anyway, if this sounds like your sort of thing, it can be installed with pip or (ideally) pipx from PyPi. The source is available over on GitHub.


  1. Yes, there are lots of clients that do all sorts of HTML-scraping of the actual website to make this possible; this ain't that. This ain't going to be that. 

Evolve Words

1 min read

This follows on from my previous post. If you've not read that, it's worth having a dive in first for the background.

The Ruby code I mention, that was written back in 2008, was actually a pair of scripts. The first one, called selection, did what visual-selection does, only visual-selection does it with a nice TUI interface: it takes a random collection of letters and symbols and evolves them into a target phrase.

As covered before: I don't remember all of the details of the conversation that was going on at the time, but I do seem to remember something along the lines of "yes, but you start out and end up with something the same length" and "nothing more complex is made" (let's gloss over the whole "complex" thing for now... well okay let's just gloss over it, end of story; this is just a fun coding exercise).

What I do remember is that the seed of an idea was planted. Fine: how about I start off with one small word, and using a list of English words as the "fitness landscape" that the mutations had to survive in, mutate a population over and over and see what happens. Would I "randomly" create known words, with fewer letters, with the same letters, with more letters?

So this version of the code randomly did three forms of mutation: it would randomly flip a letter, or randomly delete a letter, or randomly insert a random letter. It would do this over and over and eliminate words that aren't in the original list (the simple form of selecting for survival within the landscape).

Like I said last time: never going to convince anyone of anything, but fun to write some code.

This version became selection2.

So, having turned selection into a TUI application with Textual, I had to do the same with this code...

Evolve Words

As before, because it's fun to do so, this leans heavily on the worker API and textual-plotext.

If you want to check out the app itself there's a GitHub repo and it can also be installed from PyPi using pipx.

Visual Selection

3 min read

Over the last few weeks I've had a couple of sessions of working on a library to wrap Plotext -- a popular terminal-based plotting library for Python -- so that it can easily be used in Textual apps; textual-plotext is the result.

I feel it's come together pretty well

But... I've been itching to find a reason to use it in a project of my own.

Meanwhile...

Back in the mid-2000s, when phpBB systems were still the fashion, I used to hang out on a site that was chiefly aimed at the atheist and secular humanist crowd. We'd get a good number of drive-by YEC types who'd want to argue (sorry... debate) and often talk nonsense about biology and the like.

Now, I'm no biologist, I'm no scientist, I'm just a hacker who likes to write code for fun and profit; so any time there was a chance to write some code to help illustrate an idea I'd jump at the chance. I forget the detail now -- this was back in 2008; 15 years ago as of the time of writing -- but one time I remember a conversation was taking place where someone was just flat out claiming that "random mutation" can only cause "loss of information" and could never lead to a "desired result", or some such thing.

If you've ever had, read or watched those debates, you'll know the sort of thing I mean.

So that got me thinking back then, could I write something that could give a simple illustration of how this doesn't quite make sense?

So I had a little hacking session and came up with some Ruby code1 that did what I felt was the job. You'd give it a phrase you wanted it to generate (a stand-in for the current "fitness landscape", in effect), it would then generate a totally random string of that length, and then would set about mutating it, finding mutations that were "fitter" than others (a stand in for selection), breed the best two so far (randomly copy one chunk from another to create a child), then repeat over and over.

When I first wrote it I wasn't sure what to expect; would it ever finish given a reasonably large target string?

It did.

It was fun to code.

It got posted to the BB and of course wasn't in any way persuasive to them (honestly I never expected it would be). I seem to recall it being hand-waved away with calls of there obviously being an intelligent designer involved2.

Anyway, the "meanwhile..." in this: a few times this year I've thought it could be fun to rework this in Python (it's really not that complex after all; just a string-chopping loop really) and use Textual to put a fun UI on it.

So, that's what I did, complete with textual-plotext plot:

Visual Selection in action

While, 15 years on, this isn't going to convince anyone of the underlying point, I think it does serve a good educational purpose. It shows that you can create a fun UI for the terminal, with Textual, with not a lot of code. It also shows off how you can easily create dynamic plots. Plus -- and I think this might be the really important one -- it shows you can write "traditional" tight-loop code in a Textual application and still have a responsive UI; all thanks to the worker API.

The heart of the code for this application is this:

environment = Environment("This is the target string we want to create!")
while not environment.best_fit_found:
    environment.shit_happens()

Sure, there's some detail in the Environment class, but you get the idea: while we've not hit the target, let life find a way. A loop like that would totally bog down an application with a UI without some other work taking place. With Textual and workers the resulting method in the application, complete with code to send updates to the UI, really doesn't look much different:

@work(thread=True, exclusive=True)
def run_world(self, target: str) -> None:
    worker = get_current_worker()
    environment = Environment(target)
    iterations = 0
    self.post_message(self.WorldUpdate(environment, iterations, *environment.best))
    while not worker.is_cancelled and not environment.best_fit_found:
        environment.shit_happens()
        iterations += 1
        if (iterations % 1000) == 0 or environment.best_fit_found:
            self.post_message(
                self.WorldUpdate(environment, iterations, *environment.best)
            )
    if environment.best_fit_found:
        self.post_message(self.Finished(iterations))

I honestly think the worker API is one of the coolest things added to Textual and I so often see people have real "woah!" moments when they get to grips with it.

Anyway... I've covered science, religion, and how Ruby is better than Python, so I'm sure I've annoyed almost everyone. Job done I guess. ;-)

If you want to check out the app itself there's a GitHub repo and it can also be installed from PyPi using pipx.

Expect it to be my tinker project of choice for a wee while; there's a couple of other things I'd like to add to it.


  1. Possibly unpopular opinion with some folk who will read this, but I've long been a fan of Ruby as a language and actually generally prefer it to Python. 

  2. Me, the coder. While utterly missing the point of a simple illustration, while apparently not understanding the concept of an analogy, I guess at least they felt I was intelligent? 

astare v0.8.0 released

1 min read

textual-astare is another Textual-based Python project that I've developed in the last year and I don't believe I've mentioned on this blog. Simply put, it's a took for viewing the abstract syntax tree of Python code, in the terminal.

astare in action

I've just made a small update to it this evening after someone asked for a sensible change I've been meaning to do for a while. When I first read the request I was going to look at it next week, when I have some time off work, but you know how it is when you sit at your desk and have a "quick look".

So anyway, yeah, v0.8.0 is out there and can be installed, with the main changes being:

  • Updated textual-fspicker
  • Updated textual
  • Made it so you can open a directory to browser from the command line.
  • Made opening the current working directory the default.
  • Tweaked the way dark/light mode get toggled so that it's now command-palette-friendly.

I think the code does need a wee bit of tidying -- this was one of my earliest apps built with Textual and my approach to writing Textual apps has changed a fair bit this year, and Textual itself has grown and improved in that time -- but it's still working well for now.

Mandelbrot Commands

1 min read

I don't think I've mentioned it before on this blog, but some time back I decided it would be fun to use Textual to write a Mandelbrot explorer (simple Mandelbrot explorers have been another one of my favourite known problem to try an unknown thing problems). Doing it in the terminal seemed like a fun little hack. I started off with creating textual-canvas and then built textual-mandelbrot on top of that.

Not too long back I added a "command palette" to Textual (I'd prefer to call it a minibuffer, but I get that that's not fashionable these days), but so far I've not used it in any of my own projects; earlier today I thought it could be fun to add it to textual-mandelbrot.

Mandelbrot commands in action

Most of the commands I've added are trivial and really better covered by (and are covered by) keystrokes, but it was a good test and a way to show off how to create a command provider.

Having started this I can see some more useful things to add: for example it might be interesting to add a facility where you can bookmark a specific location, zoom level, iteration value, etc, and revisit later. The command palette would feel like a great way to pull back those bookmarks.

What I really liked though was how easy this was to do. The code to make the commands available is pretty trivial and, I believe, easy to follow. Although I do say so myself I think I managed to design a very accessible API for this.

There's more I'd like to add to that (the Textual command palette itself, I mean), of course; this was just the start. Support for commands that accept and prompt for arguments would be a neat and obvious enhancement (especially if done in a way that's reminiscent of how commands could be defined in CLIM -- I remember really liking how you could create self-documenting and self-completing commands in that).

All in good time...

Textual Query Sandbox Update

1 min read

Since quickly hacking together textual-query-sandbox a few days back, I've made a bunch of small changes here and there. While most have been cosmetic and playing with some ideas, some have also been internal improvements that should make the tool work better.

The most prominent change is one I pondered in the previous post, where I thought it might be interesting to have a small collection of playgrounds grounded together with a TabbedContent. So as of now the tool still has the original playground which had an emphasis on nested containers:

Playground 1

There's now a playground with an emphasis on selecting widgets within containers1:

Playground 2

There's also now a playground that has an emphasis on pulling out widgets based on ID and classes:

Playground 3

The other change you will notice from the original post is the DOM tree shown in the bottom right corner. Note that that isn't there to show your query result (that's the bottom left panel), it's there to help picture how the DOM in the current playground hangs together, and will hopefully help in picturing the structure for when you write a query.

I sense there's still a lot of fun things I could add to this, and I'm still keen on the idea of having the playgrounds "soft coded" in some way, so people can make their own and load them up.

Another thing I want to try and work on is making the display as useful as possible. While I think it's actually pretty neat and clear, there's not a lot of space2 available to show the playground and the results. Finding a good balance is an interesting problem.

For a number of reasons this is turning into a really enjoyable tinker project.


  1. This is, of course, slightly nonsensical wording. Containers are widgets in Textual. Pretty much everything you see in your terminal is a widget, even a Screen is a widget. 

  2. A lot of this of course hinges on how big someone's terminal is. I tend to run a fairly high resolutions with the smallest font I find readable so my terminal windows are often pretty "big"; other people tend to have something much smaller in terms of cell with/height.