Recent Posts

Too much work for Copilot?

2 min read

I don't know if it's just that GitHub Copilot is having a bad time at the moment, or if I've run into a genuine problem, but all isn't well today. After merging last night's result I kicked off another request related to a group of changes I want to make to BlogMore. It's a little involved, and it did take it a wee while to work on, but mostly it got the work done.

Again, as I said in the earlier post, I won't get into the detail of these changes yet, but they're fairly extensive and do include some breaking changes, so it's probably going to take a wee while to have it all come together. Claude's first shot at the latest change was almost there but with the glaring bug that it did all the work but didn't actually add the part that reads the configuration file settings and uses them (yeah, that's a good one, isn't it?).

So I asked it to fix it. It went off, worked on the issue, and then suddenly...

Denied

This surprised me. After the past few weeks I've had sessions where I've requested it do things way more frequently than this morning. I'm also nowhere near out of premium requests either:

Number of requests left

While the error, as shown, might be valid and might be down to my actions, it's massively unhelpful and doesn't really explain what I did to cause this or even how I can remedy it. This is made all the more frustrating by the fact that it seems to be saying I need to wait <duration> to try again. Yes, literally a placeholder of <duration>. O_o

One thing is for sure: this is another useful experiment in the current experiment. It's worth having the experience of having the tool screw with the flow. It doesn't come as a surprise, but it's a good reminder that using an agent that is hosted by someone else means you fully rely on their ability to keep it working, the whims of their API limits, and perhaps even your ability to pay.

When your model leaves you

5 min read

Yesterday evening, after dinner, but just before loading up a game released just a few hours earlier, I decided to kick off a change to BlogMore. Part of the ongoing experiment is this convenience aspect: where I can get some work going and then go and do something entirely different.

The nature of the change itself isn't important (I'll write about it when I release an update), but something that happened is. As usual, I did the prompt as an issue, and assigned it to Copilot. The first thing that was curious was that, after around 5 minutes, despite it having added the 👀 reaction (which it seems to use to indicate the agent has seen it has work to do), nothing happened. I didn't see an agent kick off doing the work. Eventually I gave up waiting and opened a Copilot session and asked it to set about dealing with the issue I'd raised.

It did as I requested, but apparently alongside another agent which had suddenly started doing the exact same work. Thinking it was a glitch (it's not like GitHub hasn't been having some trouble of late) I stopped the newest one and let the "original" go about its work.

A wee bit later, just before I started up my game and the stream, I checked in on how it was doing. It had finished, but in a quick test, I noticed a small bug. I prompted it to fix the problem, closed the tab, and went about the real business of killing bugs.

Fast forward a couple of hours, I was done with getting my arse kicked on Klendathu, I packed away my controller and headset and opened GitHub again to see where Copilot was at. It wasn't good:

@davep The model claude-sonnet-4.6 is not available for your account. This can happen if the model was disabled by your organization's policy or if your Copilot plan doesn't include access to it.

You can try again without specifying a model (just @copilot) to use the default, or choose a different model from the model picker.

If you want to contact GitHub about this error, please mention the following identifier so they can better serve you: 79b81d32-e26a-4898-bd41-4bba088d08f6

Wait... what? I've been using this for weeks now, as best as I can tell I've generally been making all the changes and improvements using Claude Sonnet 4.6; there's never been an issue. Then, suddenly, in the middle of a PR, I don't have it?

Quickly checking elsewhere, sure enough, I had access to almost no models. I can't remember what there was, but it wasn't much and all the Claude ones had disappeared. Even if I tested in the Copilot CLI1 I saw a very limited set of models.

Around this time I had two reactions: one was something like "cool, this is an important part of the experiment, knowing how it goes if your models are taken from you", the other was a curious "but Claude and I have an understanding about this codebase I can't trust some other model I've not been using".

As it was getting late into the evening and I still wanted to watch an episode of Stargate SG-1 (yes, I'm doing a full rewatch given it's on Netflix) I closed the MacBook and decided to check in on the issue in the morning.

Fast forward one SG1 episode later and, just before I headed to bed, I decided to do a quick search. While it could be a problem with my own account, it felt like it was more of a general issue. It was more of a general issue. At that point (around 23:20 UTC), checking in the GitHub app on my phone, I could see that some, if not all, of the models I was used to seeing, had come back.

As of this morning, as of time of writing, it's all looking back to how it was.

All the models back

All of which is a great reminder, and something useful in the experiment: what does happen when some third party takes away the models you're using to get your work done? In the time I've been building up BlogMore I've come to trust the quality of Claude Sonnet (in the sense that I know when and where I have to pay closer attention to what it's done, and where it'll very likely have done a pretty good job2), so finding that I'd possibly have to switch to some other model that I've had no experience with... I genuinely had a moment of concern about how and where I was going to take BlogMore.

Ultimately it's not actually a serious concern for me: while I aim to maintain it for a very long time to come (it is how I'm creating the site for this blog after all), BlogMore isn't that critical. Moreover, I know I could cease using Copilot to create and maintain it and I could tidy up the code and hand-update and hand-manage it. There's a reason why I decided to really dive into this using a language I'm extremely confident with.

But for those applications some might now be relying on, developed by someone keen but as yet unskilled, what way forward for them if such a situation were to happen and not be resolved?


  1. Which I'm not really using at the moment, but do have installed to experiment with. 

  2. So just like working with humans, oddly enough. 

BlogMore v1.16.0

1 min read

Prompted in part by the changes I made yesterday, I've made another small release of BlogMore today. The stuff to do with human.json made mention of having a /ai page, something I remember as being part of the slash pages moment. While I've never leaned into it myself, I do consider it a fun idea and, given the current experiment, I did think it made sense to have a /ai page for this blog, at least1.

Yesterday's changes, to allow modifying the path used for pages, and also to apply the clean_urls setting to them too, meant it was easily doable now. But I also got to thinking that someone might not want the page to appear in the sidebar; perhaps they just want the page there but not obviously linked to.

So with today's release I've added an optional pages: configuration setting. If it's omitted, BlogMore works as it always did (listing every page in the sidebar). If it's included, only the pages in the given list appear in the sidebar.

Personally I think I'd prefer to have the /ai page visible in the sidebar, and that's what I've gone with. But if anyone wants the option of having better control over this, it's there now.

While I was tinkering on sidebar things I also added a setting for overriding the title of the links list. Again, I think Links works fine for my purposes, for this particular blog, but I can see the need to want to customise it.


  1. I should probably add one to my main site too now I think about it. 

BlogMore v1.15.0

1 min read

It feels like this blog has turned into the BlogMore blog at the moment, and to be fair part of the idea of BlogMore was to encourage me to blog more again. So I guess it's worked?

Anyway, another wee update with a couple of additions. The first is a follow-up to some work I did a little earlier last week that meant that the user can configure how paths for posts are created. This takes the same idea and applies it to pages too, adding a page_path setting. Pages now also make use of the recently-added clean_urls setting so you can use "clean URLs" for pages too.

Another change I've added has been, in part, prompted by a thing I've seen going around the socials the past couple of days: human.json. I did initially think about adding some special support for it1 -- allowing declaring the values in the BlogMore configuration file -- but then I decided it made more sense to just include the human.json file in the extras directory and allow for adding a header.

Now... adding custom headers can be done with BlogMore's templates, but that felt a bit heavyweight for just one simple header, so instead I've added a head configuration option that lets you inject some simple tags into every page's head.

This is good for fans of humans.txt too; something I sense could have been quickly and easily extended to serve the purposes of what human.json does, but I guess we have to reinvent wheels every so often, and using a machine-readable file format is so much more... human.


  1. Probably kind of ironic in a project that is 100% about understanding the AI-all-the-way approach to developing an application. 

BlogMore v1.14.0

2 min read

Somehow minor version numbers are tracking the day of the month at the moment, and that isn't on purpose, but here we are on March 14th with BlogMore v1.14.01.

This release has a couple of changes: one is directly practical and the other a little more experimental/hopeful.

For starters, I've added a minify_html option. Having added minification for CSS and JavaScript files, it made sense to finally do this for all the HTML that's output too. So, if minify_html is set to true in the configuration file, or --minify-html is passed on the command line, any generated HTML file will be squished down as much as possible to reduce its overall byte size.

Every little helps, right?

The second change comes from a request that I don't directly know how to handle, so this is an experiment with allowing for it. The request was for "themes". Now, from the start, I created BlogMore such that the templates can be overridden and that custom stylesheets can be used, but the idea of "themes" suggests something more formal. Allowing for this and planning for this isn't straightforward because, honestly, I'm no web developer and no designer.

So what I have done is try and ensure that the templates and stylesheet are as sensible as possible and then also expand the documentation to try and make it possible for someone to step in and write their own theme.

I've also tried to ensure that there are adequate instructions for agents in the codebase such that no breaking change will be made in the templates and styling, without this being obvious. The plan here is to keep the core of the theme support as stable as possible and to adequately alert people to any breaking change (and, ideally, to never make any breaking change).

On top of all of that, I've got Copilot to also make three example themes. None are that radical, and I might see if I can coax it into making one or two more that are a bit wilder, but they should at least be helpful for someone with skills who feels more adventurous than me (or they might at least work as examples for an agent so that more themes can be AI-generated).


  1. If only it was v3.14... 🥧 

BlogMore v1.13.0

1 min read

I wasn't intending to make any changes to BlogMore today, but as luck would have it @andyc had a feature request which made sense and seemed easy enough to prompt for, so I did.

So the change is this: if you happen to configure BlogMore such that the post URLs end up being something that ends in index.html, if you turn on clean_urls, all emitted URLs will leave off the index.html. The result of this is that a URL that would look like:

https://blog.example.com/posts/my-first-post/index.html

can then always look like:

https://blog.example.com/posts/my-first-post/

In other words: it gives you a way to have clean URLs.

This is carried through all generated pages and the sitemap too.

It's not something I'd personally use for this blog (because it's been around long enough and has a specific URL layout that I want to keep working) but I can see it being useful for any future project, and of course I can see it being useful for anyone else wanting to use BlogMore.

Another wee change is to make sure that the rebuild-on-change feature of the local test server always loads any new values set in the configuration file. While it was reacting to some properties changing, it wasn't reacting to all; so I asked Copilot to check all the values and make sure all are handled.

BlogMore v1.12.0

2 min read

Another day, another tweak to BlogMore. This bump adds a couple of features relating to headings. The main change being that I've added support for custom IDs for links. To borrow from the docs:


If you need a specific id — for example because the auto-generated one is too long, or because you want a stable id that won't change if you reword the heading — you can set it explicitly by appending {#your-id} to the end of the heading line:

### My Great Heading {#custom-id}

This produces:

<h3 id="custom-id">My Great Heading</h3>

The custom id overrides the auto-generated one. Headings without a {#…} suffix keep their auto-generated IDs as usual.


Headings, of course, have a default "slugged" ID if a custom one isn't provided.

The other main change is that it's now easier for a reader to discover a link to a heading should they want to link someone to a specific part of a post or page. Again, to borrow from the docs:


To make it easy for readers to share a link to a specific section, BlogMore renders a small symbol at the end of every heading. The symbol is invisible by default and appears when the reader moves the mouse over the heading. Clicking the symbol navigates the browser to that heading's URL fragment, where the address can be copied from the browser's location bar.

The anchor appears and disappears with a smooth fade and does not affect the layout of the page in any way.


Another small change I added was to the "Generated by BlogMore" text that appears at the bottom of every generated page. I always think it's nice if some tool lets you turn that sort of thing off, and I'd not paid attention to that yet. So as of v1.12.0 you can add this to the configuration file:

with_advert: false

and you then don't have to have that at the bottom of each page.

Credit BlogMore if you want, but you don't have to.

BlogMore v1.11.0

2 min read

I was going to call this one "Yet more BlogMore" but I think, even after two posts with that naming scheme, the "...more BlogMore" thing has had its day. But here I am: another day, another wee change to the blogging engine I'm building as an experiment with developing using AI.

Just a couple of simple changes in this release. The first comes from the fact that I was updating my blog to include more of the "socials" icons (the ones you'll see towards the bottom of the sidebar if you're on a wide enough display, or in the collapsible header if not) and when I deployed some were missing. Which, after a moment of puzzling, made sense.

See: I made a change a while back such that I stopped using the full FontAwesome stylesheet, and instead only used a specially-built subset. This is handy in that it really reduces how much data goes into a page. But the downside, of course, is the browser will cache this file; so if you then add more "brands" to the list their icons will be missing until the cached version of the old generation of the CSS file goes stale.

So in this release I've added a generation-based cache buster; it's just the simple ?v=thing approach but it should work fine for what I need here.

The other change is I've added the generated FontAwesome CSS file to the list of files that get optionally minified at generation time. While it's not a massive change in terms of the total amount of data that gets pulled down, every little helps.

I feel like, at this point, I've managed to add everything I could possibly want from this little static site generator; yet somehow each day I have a new idea and off I go again.

It'll be finished soon. I'm sure.

Even more BlogMore

3 min read

While the additions have, for sure, slowed down, I'm still tinkering away with BlogMore. Recent changes stem from the fact that someone else has been mad enough to want to experiment with rebuilding their blog with it too, which, if I'm honest, is massively helpful with the ongoing GitHub Copilot experiment. Somehow it feels a little different, ganging up with the agent to implement changes for someone else's benefit.

Recent changes include:

  • Tweaking the size and layout of the "social" icons that appear in the sidebar (this one was for my benefit)
  • Making it possible to customise the title for the socials section in the sidebar (also for my benefit)
  • Providing control over the path used for posts -- this one was a request that made a ton of sense, it's at this point it stops being a tool for me and starts being a more general tool

Next up is the first breaking change where I'm going to remove a feature. This came from my very initial experiment last month, where I was concentrating purely on building a tool for my blog and my blog alone. I'd made it such that the /attachments directory in the content directory had special status, and it would be copied over to the output directory in full. Oddly, however, this never made it into the documentation.

Meanwhile, the /extras directory also had special status with its content, full hierarchy included, being copied over but moved up one level in the output. So, for example, extras/humans.txt became /humans.txt in the resulting site, etc.

Presumably, at this point, you can see where this is going. Why the heck did I have a special attachments folder being copied over, when a folder of any name could live below extras and also get copied over?

So, now, my blog, which uses /attachments for all inline images and covers, has been updated so that the attachments live under extras and it all works as it did before; no special messing with a special folder name.

Given all this, the next release of BlogMore will remove treating /attachments as a special case, making it less hard-coded for my habits and more of a general tool that could be useful for others.


Mildly related to this: I did a lunchtime talk at work today, having turned Five days with Copilot into a 20-25 minute presentation. It was fun to do. I've not written or given a talk or presentation in a long time -- probably the last time was when I helped run Newton's Astronomical Society in the early 2000s -- so the preparation for this was a little daunting to start with.

While doing this, not wanting to break a long streak of never having used PowerPoint, I discovered and gave sli.dev a go. Writing a single Markdown file to power the talk was exactly my kind of approach. I don't have any experience with any other such tools, but if you're ever looking for something like this I recommend giving it a try.

I'm also open to suggestions of other options, given I might end up doing this some more.

You get what you pay for

3 min read

Just recently I saw a post go past on Mastodon, complaining about the author's perception that there was a breakdown of trust in the FOSS world, in respect to the use of AI to work on FOSS projects, or at least the willingness to accept AI-assisted contributions. The post also highlighted the author's reliance on FOSS projects and how they're driven by ethical and financial motivations (some emphasis was placed on how they had no money to spend on these things so it wasn't even necessarily a choice to FOSS up their environment).

This was, of course, in response to the current fuss about how Vim is being developed these days.

I don't want to comment on the Vim stuff -- I've got no dog in that fight -- but something about the post I mention above got me thinking, and troubled me.

Back when I first ran into the concept of Free Software, before the concept of Open Source had ever been thought of, I can remember reading stuff opposed to the idea that mostly worked along the lines of "you get what you pay for" -- the implication being that Free Software would be bad software. I think it's fair to say that history has now shown that this isn't the case.

But... I think it's fair to say that you do get what you pay for, but in a different sense.

If your computing environment is fully reliant on the time, money and effort of others; reliant on people who are willing to give all of that without the realistic expectation of any contribution back from you; I feel it's safe to say that you are getting a bloody good deal. To then question the motivations and abilities of those people, because they are exploring and embracing other methods of working, is at best a bad-faith argument and at worst betrays a deep sense of entitlement.

What I also found wild was, the post went on to document the author's concerns that they now have to worry about the ability of FOSS project maintainers to detect bad contributions. This for me suggests a lack of understanding of how non-trivial FOSS projects have worked ever since it was a thing.

I mean, sure, there are some projects that are incredibly useful and which have a solo developer working away (sometimes because nobody else wants to contribute, but also sometimes because that solo developer doesn't play well with others -- you pick which scenario you think is more healthy), but for the most part the "important" projects have multitudes working on them, with contributions coming from many people of varying levels of ability. The point here being that, all along, you've been relying on the discernment and mentoring abilities of those maintainers.

To suggest they're suddenly unworthy of your trust because they might be "using the AIs" is... well, it feels driven by dogma and it reads like a disingenuous take.

Don't get me wrong though: you are right to be suspicious, you are right to want to question the trust you place in those who donate so much to you; almost always this is made explicit in the licence they extended to you in the first place. But to suggest that suddenly they're unworthy of your trust because they're donating so much value to you in a way you don't approve of...

...well, perhaps it's time for you to pay it back?